OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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Class Members
Class Hierarchy
Go to the graphical class hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
]
C
AnimationFrame
►
C
BinaryReader
C
BinaryFile
C
BinaryMemory
C
BoneFrame
C
BoneTag
C
BoundingBox
C
BufferManager
C
Camera
►
C
Command
C
CommandBind
C
CommandGet
C
CommandLoad
C
CommandQuit
C
CommandScreenshot
C
CommandSet
C
command_option_t
C
command_t
C
Console
C
ImGuiFs::Dialog
C
Entity
C
File
C
Folder
C
Font
Font
interface
C
FontImGui
Default
Font
implementation
C
FontMapTTF
C
FontTRLE
Tomb Raider Level Editor
Font
loader
C
FontTTF
C
Game
C
ImFont::Glyph
C
ImColor
C
ImDrawCmd
C
ImDrawList
C
ImDrawVert
C
ImFont
C
ImFontAtlas
C
ImGuiIO
C
ImGuiOnceUponAFrame
C
ImGuiStorage
C
ImGuiStyle
C
ImGuiTextBuffer
C
ImGuiTextEditCallbackData
C
ImGuiTextFilter
C
ImVec2
C
ImVec4
C
ImVector< T >
C
ImVector< bool >
C
ImVector< char * >
C
ImVector< char >
C
ImVector< char[MAX_FILENAME_BYTES]>
C
ImVector< char[MAX_PATH_BYTES]>
C
ImVector< const char * >
C
ImVector< float >
C
ImVector< FolderInfo >
C
ImVector< ImDrawCmd >
C
ImVector< ImDrawList * >
C
ImVector< ImDrawVert >
C
ImVector< ImFont * >
C
ImVector< ImFont::Glyph >
C
ImVector< ImFontAtlasData * >
C
ImVector< ImGuiColMod >
C
ImVector< ImGuiID >
C
ImVector< ImGuiIniData * >
C
ImVector< ImGuiStorage::Pair >
C
ImVector< ImGuiStyleMod >
C
ImVector< ImGuiTextFilter::TextRange >
C
ImVector< ImGuiWindow * >
C
ImVector< ImTextureID >
C
ImVector< ImVec4 >
C
ImVector< int >
C
IndexedColoredRectangle
C
IndexedRectangle
►
C
Loader
►
C
LoaderTR2
C
LoaderTR1
C
LoaderTR3
C
Log
C
LogEntry
C
LogLevel
C
Menu
C
Mesh
C
ImGuiStorage::Pair
C
ImGuiStorage::Pair.__unnamed__
C
Portal
C
Render
C
Room
C
RoomMesh
C
RoomSprite
C
RoomVertexTR2
C
RunTime
C
Script
Game
script loader
C
Sector
C
Shader
C
ShaderBuffer
C
ShaderTexture
C
SkeletalModel
C
Sound
C
SoundAL
C
SoundDetail
C
SoundManager
C
SoundSource
C
Sprite
C
SpriteSequence
C
StaticMesh
C
StaticModel
C
STB_TexteditState
C
stbi_io_callbacks
C
stbrp_context
C
stbrp_node
C
stbrp_rect
C
StbTexteditRow
C
stbtt__bitmap
C
stbtt_aligned_quad
C
stbtt_bakedchar
C
stbtt_fontinfo
C
stbtt_pack_context
C
stbtt_pack_range
C
stbtt_packedchar
C
stbtt_vertex
C
StbUndoRecord
C
StbUndoState
C
ImGuiTextFilter::TextRange
C
TextureManager
C
TextureTile
C
TextureTileVertex
C
UI
C
Window
C
WindowGLFW
C
WindowSDL
C
World
The game world (model)
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