#include <Mesh.h>
|
| | IndexedRectangle (unsigned int t, unsigned int _v1, unsigned int _v2, unsigned int _v3, unsigned int _v4=0) |
| |
|
| unsigned int | v1 |
| |
| unsigned int | v2 |
| |
| unsigned int | v3 |
| |
| unsigned int | v4 |
| |
| unsigned int | texture |
| |
Definition at line 15 of file Mesh.h.
| IndexedRectangle::IndexedRectangle |
( |
unsigned int |
t, |
|
|
unsigned int |
_v1, |
|
|
unsigned int |
_v2, |
|
|
unsigned int |
_v3, |
|
|
unsigned int |
_v4 = 0 |
|
) |
| |
|
inline |
| unsigned int IndexedRectangle::v1 |
| unsigned int IndexedRectangle::v2 |
| unsigned int IndexedRectangle::v3 |
| unsigned int IndexedRectangle::v4 |
| unsigned int IndexedRectangle::texture |
The documentation for this struct was generated from the following file: