#include <Mesh.h>
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| IndexedRectangle (unsigned int t, unsigned int _v1, unsigned int _v2, unsigned int _v3, unsigned int _v4=0) |
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unsigned int | v1 |
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unsigned int | v2 |
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unsigned int | v3 |
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unsigned int | v4 |
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unsigned int | texture |
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Definition at line 15 of file Mesh.h.
IndexedRectangle::IndexedRectangle |
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unsigned int |
t, |
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unsigned int |
_v1, |
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unsigned int |
_v2, |
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unsigned int |
_v3, |
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unsigned int |
_v4 = 0 |
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) |
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inline |
unsigned int IndexedRectangle::v1 |
unsigned int IndexedRectangle::v2 |
unsigned int IndexedRectangle::v3 |
unsigned int IndexedRectangle::v4 |
unsigned int IndexedRectangle::texture |
The documentation for this struct was generated from the following file: