OpenRaider  0.1.4-dev
Open Source Tomb Raider Game Engine implementation
Public Member Functions | Private Attributes | List of all members
SpriteSequence Class Reference

#include <Sprite.h>

Public Member Functions

 SpriteSequence (int objectID, int offset, int size)
 
void display (glm::mat4 MVP, int index)
 
int getID ()
 
int getStart ()
 
int size ()
 

Private Attributes

int id
 
int start
 
int length
 

Detailed Description

Definition at line 27 of file Sprite.h.

Constructor & Destructor Documentation

SpriteSequence::SpriteSequence ( int  objectID,
int  offset,
int  size 
)
inline

Definition at line 29 of file Sprite.h.

Member Function Documentation

void SpriteSequence::display ( glm::mat4  MVP,
int  index 
)

Definition at line 54 of file Sprite.cpp.

int SpriteSequence::getID ( )
inline

Definition at line 33 of file Sprite.h.

int SpriteSequence::getStart ( )
inline

Definition at line 34 of file Sprite.h.

int SpriteSequence::size ( )
inline

Definition at line 35 of file Sprite.h.

Member Data Documentation

int SpriteSequence::id
private

Definition at line 38 of file Sprite.h.

int SpriteSequence::start
private

Definition at line 39 of file Sprite.h.

int SpriteSequence::length
private

Definition at line 40 of file Sprite.h.


The documentation for this class was generated from the following files: