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OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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#include <Sprite.h>
Public Member Functions | |
| SpriteSequence (int objectID, int offset, int size) | |
| void | display (glm::mat4 MVP, int index) |
| int | getID () |
| int | getStart () |
| int | size () |
Private Attributes | |
| int | id |
| int | start |
| int | length |
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inline |
| void SpriteSequence::display | ( | glm::mat4 | MVP, |
| int | index | ||
| ) |
Definition at line 54 of file Sprite.cpp.
1.8.9.1