OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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#include <StaticMesh.h>
Public Member Functions | |
StaticMesh (int i, int m, BoundingBox *b1, BoundingBox *b2) | |
void | display (glm::mat4 MVP) |
int | getID () |
Static Public Member Functions | |
static void | setShowBoundingBox (bool s) |
static bool | getShowBoundingBox () |
Private Attributes | |
int | id |
int | mesh |
std::unique_ptr< BoundingBox > | bbox1 |
std::unique_ptr< BoundingBox > | bbox2 |
Static Private Attributes | |
static bool | showBoundingBox = false |
Definition at line 15 of file StaticMesh.h.
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inline |
Definition at line 17 of file StaticMesh.h.
void StaticMesh::display | ( | glm::mat4 | MVP | ) |
Definition at line 14 of file StaticMesh.cpp.
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inline |
Definition at line 21 of file StaticMesh.h.
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inlinestatic |
Definition at line 23 of file StaticMesh.h.
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inlinestatic |
Definition at line 24 of file StaticMesh.h.
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private |
Definition at line 27 of file StaticMesh.h.
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private |
Definition at line 28 of file StaticMesh.h.
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private |
Definition at line 29 of file StaticMesh.h.
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private |
Definition at line 29 of file StaticMesh.h.
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staticprivate |
Definition at line 31 of file StaticMesh.h.