OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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Class Index
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A
F
ImVec2
RoomSprite
TextureTile
ImVec4
RoomVertexTR2
TextureTileVertex
AnimationFrame
File
ImVector
RunTime
U
B
Folder
IndexedColoredRectangle
S
Font
IndexedRectangle
UI
BinaryFile
FontImGui
L
Script
W
BinaryMemory
FontMapTTF
Sector
BinaryReader
FontTRLE
Loader
Shader
Window
BoneFrame
FontTTF
LoaderTR1
ShaderBuffer
WindowGLFW
BoneTag
G
LoaderTR2
ShaderTexture
WindowSDL
BoundingBox
LoaderTR3
SkeletalModel
World
BufferManager
Game
Log
Sound
c
C
ImFont::Glyph
LogEntry
SoundAL
I
LogLevel
SoundDetail
command_option_t
Camera
M
SoundManager
command_t
Command
ImColor
SoundSource
s
CommandBind
ImDrawCmd
Menu
Sprite
CommandGet
ImDrawList
Mesh
SpriteSequence
stbi_io_callbacks
CommandLoad
ImDrawVert
P
StaticMesh
stbrp_context
CommandQuit
ImFont
StaticModel
stbrp_node
CommandScreenshot
ImFontAtlas
ImGuiStorage::Pair
STB_TexteditState
stbrp_rect
CommandSet
ImGuiIO
ImGuiStorage::Pair.__unnamed__
StbTexteditRow
stbtt__bitmap
Console
ImGuiOnceUponAFrame
Portal
StbUndoRecord
stbtt_aligned_quad
D
ImGuiStorage
R
StbUndoState
stbtt_bakedchar
ImGuiStyle
T
stbtt_fontinfo
Dialog
(
ImGuiFs
)
ImGuiTextBuffer
Render
stbtt_pack_context
E
ImGuiTextEditCallbackData
Room
ImGuiTextFilter::TextRange
stbtt_pack_range
ImGuiTextFilter
RoomMesh
TextureManager
stbtt_packedchar
Entity
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B
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C
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D
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E
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F
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G
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I
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L
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M
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P
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R
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S
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T
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U
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W
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