OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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#include <RoomData.h>
Public Member Functions | |
BoundingBox (glm::vec3 min, glm::vec3 max) | |
bool | inBox (glm::vec3 p) |
bool | inBoxPlane (glm::vec3 p) |
glm::vec3 | getCorner (int i) |
void | display (glm::mat4 VP, glm::vec3 colorLine, glm::vec3 colorDot) |
Private Attributes | |
glm::vec3 | corner [8] |
Definition at line 14 of file RoomData.h.
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inline |
Definition at line 16 of file RoomData.h.
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inline |
Definition at line 27 of file RoomData.h.
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inline |
Definition at line 32 of file RoomData.h.
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inline |
Definition at line 37 of file RoomData.h.
void BoundingBox::display | ( | glm::mat4 | VP, |
glm::vec3 | colorLine, | ||
glm::vec3 | colorDot | ||
) |
Definition at line 16 of file RoomData.cpp.
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private |
Definition at line 46 of file RoomData.h.