OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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#include <Window.h>
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static int | initialize () |
static void | eventHandling () |
static void | swapBuffers () |
static void | shutdown () |
static void | setSize (glm::i32vec2 s) |
static glm::i32vec2 | getSize () |
static void | setFullscreen (bool f) |
static bool | getFullscreen () |
static void | setMousegrab (bool g) |
static bool | getMousegrab () |
static void | setTextInput (bool t) |
static bool | getTextInput () |
static void | setClipboard (const char *s) |
static const char * | getClipboard () |
static void | inputPositionCallback (int x, int y) |
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Definition at line 21 of file Window.cpp.
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Definition at line 35 of file Window.cpp.
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Definition at line 43 of file Window.cpp.
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Definition at line 51 of file Window.cpp.
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Definition at line 59 of file Window.cpp.
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Definition at line 71 of file Window.cpp.
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Definition at line 83 of file Window.cpp.
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Definition at line 91 of file Window.cpp.
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Definition at line 105 of file Window.cpp.
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Definition at line 113 of file Window.cpp.
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Definition at line 127 of file Window.cpp.
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Definition at line 135 of file Window.cpp.
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Definition at line 149 of file Window.cpp.
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Definition at line 157 of file Window.cpp.
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Definition at line 171 of file Window.cpp.