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OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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#include <Sprite.h>
Public Member Functions | |
| Sprite (int tile, int x, int y, int width, int height) | |
| void | display (glm::mat4 MVP) |
| int | getTexture () |
| glm::vec4 | getUVs () |
Private Attributes | |
| int | texture |
| ShaderBuffer | vertices |
| ShaderBuffer | uvs |
| glm::vec4 | uv2D |
| Sprite::Sprite | ( | int | tile, |
| int | x, | ||
| int | y, | ||
| int | width, | ||
| int | height | ||
| ) |
Definition at line 19 of file Sprite.cpp.
| void Sprite::display | ( | glm::mat4 | MVP | ) |
Definition at line 48 of file Sprite.cpp.
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private |
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private |
1.8.9.1