OpenRaider  0.1.4-dev
Open Source Tomb Raider Game Engine implementation
Public Member Functions | Public Attributes | List of all members
ImGuiTextBuffer Struct Reference

#include <imgui.h>

Collaboration diagram for ImGuiTextBuffer:
[legend]

Public Member Functions

 ImGuiTextBuffer ()
 
 ~ImGuiTextBuffer ()
 
const char * begin () const
 
const char * end () const
 
size_t size () const
 
bool empty ()
 
void clear ()
 
IMGUI_API void append (const char *fmt,...)
 
IMGUI_API void appendv (const char *fmt, va_list args)
 

Public Attributes

ImVector< char > Buf
 

Detailed Description

Definition at line 684 of file imgui.h.

Constructor & Destructor Documentation

ImGuiTextBuffer::ImGuiTextBuffer ( )
inline

Definition at line 688 of file imgui.h.

ImGuiTextBuffer::~ImGuiTextBuffer ( )
inline

Definition at line 689 of file imgui.h.

Member Function Documentation

const char* ImGuiTextBuffer::begin ( ) const
inline

Definition at line 690 of file imgui.h.

const char* ImGuiTextBuffer::end ( ) const
inline

Definition at line 691 of file imgui.h.

size_t ImGuiTextBuffer::size ( ) const
inline

Definition at line 692 of file imgui.h.

bool ImGuiTextBuffer::empty ( )
inline

Definition at line 693 of file imgui.h.

void ImGuiTextBuffer::clear ( )
inline

Definition at line 694 of file imgui.h.

void ImGuiTextBuffer::append ( const char *  fmt,
  ... 
)

Definition at line 1453 of file imgui.cpp.

void ImGuiTextBuffer::appendv ( const char *  fmt,
va_list  args 
)

Definition at line 1432 of file imgui.cpp.

Member Data Documentation

ImVector<char> ImGuiTextBuffer::Buf

Definition at line 686 of file imgui.h.


The documentation for this struct was generated from the following files: