OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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#include <SkeletalModel.h>
Public Member Functions | |
AnimationFrame (char r) | |
~AnimationFrame () | |
unsigned long | size () |
BoneFrame & | get (unsigned long i) |
void | add (BoneFrame *f) |
Private Attributes | |
char | rate |
std::vector< BoneFrame * > | frame |
Definition at line 47 of file SkeletalModel.h.
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inline |
Definition at line 49 of file SkeletalModel.h.
AnimationFrame::~AnimationFrame | ( | ) |
Definition at line 42 of file SkeletalModel.cpp.
unsigned long AnimationFrame::size | ( | ) |
Definition at line 47 of file SkeletalModel.cpp.
BoneFrame & AnimationFrame::get | ( | unsigned long | i | ) |
Definition at line 51 of file SkeletalModel.cpp.
void AnimationFrame::add | ( | BoneFrame * | f | ) |
Definition at line 56 of file SkeletalModel.cpp.
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private |
Definition at line 57 of file SkeletalModel.h.
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private |
Definition at line 58 of file SkeletalModel.h.