OpenRaider  0.1.4-dev
Open Source Tomb Raider Game Engine implementation
Public Member Functions | Private Attributes | List of all members
AnimationFrame Class Reference

#include <SkeletalModel.h>

Collaboration diagram for AnimationFrame:
[legend]

Public Member Functions

 AnimationFrame (char r)
 
 ~AnimationFrame ()
 
unsigned long size ()
 
BoneFrameget (unsigned long i)
 
void add (BoneFrame *f)
 

Private Attributes

char rate
 
std::vector< BoneFrame * > frame
 

Detailed Description

Definition at line 47 of file SkeletalModel.h.

Constructor & Destructor Documentation

AnimationFrame::AnimationFrame ( char  r)
inline

Definition at line 49 of file SkeletalModel.h.

AnimationFrame::~AnimationFrame ( )

Definition at line 42 of file SkeletalModel.cpp.

Member Function Documentation

unsigned long AnimationFrame::size ( )

Definition at line 47 of file SkeletalModel.cpp.

BoneFrame & AnimationFrame::get ( unsigned long  i)

Definition at line 51 of file SkeletalModel.cpp.

void AnimationFrame::add ( BoneFrame f)

Definition at line 56 of file SkeletalModel.cpp.

Member Data Documentation

char AnimationFrame::rate
private

Definition at line 57 of file SkeletalModel.h.

std::vector<BoneFrame*> AnimationFrame::frame
private

Definition at line 58 of file SkeletalModel.h.


The documentation for this class was generated from the following files: