#include <RunTime.h>
Definition at line 14 of file RunTime.h.
void RunTime::initialize |
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void RunTime::updateFPS |
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void RunTime::display |
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static std::string RunTime::getBaseDir |
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static void RunTime::setBaseDir |
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std::string |
dir | ) |
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static std::string RunTime::getPakDir |
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static void RunTime::setPakDir |
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std::string |
dir | ) |
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static std::string RunTime::getAudioDir |
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static void RunTime::setAudioDir |
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std::string |
dir | ) |
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static std::string RunTime::getDataDir |
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static void RunTime::setDataDir |
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std::string |
dir | ) |
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static bool RunTime::isRunning |
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static void RunTime::setRunning |
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bool |
run | ) |
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static bool RunTime::getShowFPS |
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static void RunTime::setShowFPS |
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bool |
f | ) |
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static unsigned long RunTime::getFPS |
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static const std::vector<float>& RunTime::getHistoryFPS |
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static float RunTime::getLastFrameTime |
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std::string RunTime::baseDir |
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std::string RunTime::pakDir |
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std::string RunTime::audioDir |
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std::string RunTime::dataDir |
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bool RunTime::gameIsRunning = false |
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bool RunTime::showFPS = false |
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unsigned long RunTime::lastTime = 0 |
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unsigned long RunTime::lastFrameTime = 0 |
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unsigned long RunTime::frameCount = 0 |
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unsigned long RunTime::frameCount2 = 0 |
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unsigned long RunTime::frameTimeSum = 0 |
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unsigned long RunTime::frameTimeSum2 = 0 |
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unsigned long RunTime::fps = 0 |
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std::vector< float > RunTime::history |
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The documentation for this class was generated from the following files: