OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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#include <Game.h>
Static Public Member Functions | |
static void | destroy () |
static bool | isLoaded () |
static int | loadLevel (std::string level) |
static void | handleAction (ActionEvents action, bool isFinished) |
static void | handleMouseMotion (int xrel, int yrel, int xabs, int yabs) |
static void | handleControllerAxis (float value, KeyboardButton axis) |
static Entity & | getLara () |
static void | setLara (long lara) |
Static Private Attributes | |
static bool | mLoaded = false |
static long | mLara = -1 |
static bool | activeEvents [ActionEventCount] |
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