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OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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#include <SoundManager.h>
Public Member Functions | |
| SoundSource (glm::vec3 p, int i, int f) | |
| void | prepare () |
| void | play () |
| void | stop () |
| glm::vec3 | getPos () |
| int | getID () |
| int | getFlags () |
| int | getSource () |
| bool | isPlaying () |
Private Attributes | |
| glm::vec3 | pos |
| int | id |
| int | flags |
| int | source |
| bool | playing |
Definition at line 13 of file SoundManager.h.
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inline |
Definition at line 15 of file SoundManager.h.
| void SoundSource::prepare | ( | ) |
Definition at line 16 of file SoundManager.cpp.
| void SoundSource::play | ( | ) |
Definition at line 39 of file SoundManager.cpp.
| void SoundSource::stop | ( | ) |
Definition at line 46 of file SoundManager.cpp.
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inline |
Definition at line 20 of file SoundManager.h.
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inline |
Definition at line 21 of file SoundManager.h.
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inline |
Definition at line 22 of file SoundManager.h.
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inline |
Definition at line 23 of file SoundManager.h.
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inline |
Definition at line 24 of file SoundManager.h.
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private |
Definition at line 27 of file SoundManager.h.
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private |
Definition at line 28 of file SoundManager.h.
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private |
Definition at line 28 of file SoundManager.h.
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private |
Definition at line 28 of file SoundManager.h.
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private |
Definition at line 29 of file SoundManager.h.
1.8.9.1