OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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#include <SoundManager.h>
Public Member Functions | |
SoundSource (glm::vec3 p, int i, int f) | |
void | prepare () |
void | play () |
void | stop () |
glm::vec3 | getPos () |
int | getID () |
int | getFlags () |
int | getSource () |
bool | isPlaying () |
Private Attributes | |
glm::vec3 | pos |
int | id |
int | flags |
int | source |
bool | playing |
Definition at line 13 of file SoundManager.h.
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inline |
Definition at line 15 of file SoundManager.h.
void SoundSource::prepare | ( | ) |
Definition at line 16 of file SoundManager.cpp.
void SoundSource::play | ( | ) |
Definition at line 39 of file SoundManager.cpp.
void SoundSource::stop | ( | ) |
Definition at line 46 of file SoundManager.cpp.
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inline |
Definition at line 20 of file SoundManager.h.
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inline |
Definition at line 21 of file SoundManager.h.
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inline |
Definition at line 22 of file SoundManager.h.
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inline |
Definition at line 23 of file SoundManager.h.
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inline |
Definition at line 24 of file SoundManager.h.
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private |
Definition at line 27 of file SoundManager.h.
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private |
Definition at line 28 of file SoundManager.h.
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private |
Definition at line 28 of file SoundManager.h.
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private |
Definition at line 28 of file SoundManager.h.
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private |
Definition at line 29 of file SoundManager.h.