#include <TextureManager.h>
Definition at line 29 of file TextureManager.h.
TextureTile::TextureTile |
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unsigned int |
a, |
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unsigned int |
t |
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) |
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inline |
unsigned int TextureTile::getTexture |
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| ) |
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inline |
glm::vec2 TextureTile::getUV |
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unsigned int |
i | ) |
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- FIXME:
- This is my somewhat hacky approach to fixing the bad texture-bleeding problems everywhere. That's better, but makes the seams between each sector much more visible!
Definition at line 24 of file TextureManager.cpp.
unsigned int TextureTile::attribute |
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private |
unsigned int TextureTile::texture |
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private |
The documentation for this class was generated from the following files: