#include <Entity.h>
Definition at line 11 of file Entity.h.
Entity::Entity |
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int |
i, |
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int |
r, |
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glm::vec3 |
po, |
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glm::vec3 |
ro |
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) |
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inline |
void Entity::display |
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glm::mat4 |
VP | ) |
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glm::vec3 Entity::getPosition |
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inline |
glm::vec3 Entity::getRotation |
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| ) |
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inline |
int Entity::getSprite |
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| ) |
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inline |
void Entity::setSprite |
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int |
i | ) |
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inline |
int Entity::getAnimation |
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| ) |
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inline |
void Entity::setAnimation |
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int |
i | ) |
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inline |
void Entity::setFrame |
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int |
i | ) |
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inline |
static void Entity::setShowEntitySprites |
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bool |
s | ) |
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inlinestatic |
static bool Entity::getShowEntitySprites |
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inlinestatic |
static void Entity::setShowEntityMeshes |
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bool |
s | ) |
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inlinestatic |
static bool Entity::getShowEntityMeshes |
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inlinestatic |
static void Entity::setShowEntityModels |
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bool |
s | ) |
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inlinestatic |
static bool Entity::getShowEntityModels |
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inlinestatic |
bool Entity::showEntitySprites = true |
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staticprivate |
bool Entity::showEntityMeshes = true |
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staticprivate |
bool Entity::showEntityModels = true |
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staticprivate |
The documentation for this class was generated from the following files: