#include <WindowSDL.h>
Definition at line 15 of file WindowSDL.h.
| int WindowSDL::initialize |
( |
| ) |
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static |
| void WindowSDL::eventHandling |
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| ) |
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static |
| void WindowSDL::swapBuffers |
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| ) |
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static |
| void WindowSDL::shutdown |
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| ) |
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static |
| void WindowSDL::setSize |
( |
glm::i32vec2 |
s | ) |
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static |
| static glm::i32vec2 WindowSDL::getSize |
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| ) |
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inlinestatic |
| void WindowSDL::setFullscreen |
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bool |
f | ) |
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static |
| static bool WindowSDL::getFullscreen |
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| ) |
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inlinestatic |
| void WindowSDL::setMousegrab |
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bool |
g | ) |
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static |
| static bool WindowSDL::getMousegrab |
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inlinestatic |
| void WindowSDL::setTextInput |
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bool |
t | ) |
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static |
| static bool WindowSDL::getTextInput |
( |
| ) |
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inlinestatic |
| void WindowSDL::setClipboard |
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const char * |
s | ) |
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static |
| const char * WindowSDL::getClipboard |
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static |
| void WindowSDL::inputPositionCallback |
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int |
x, |
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int |
y |
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) |
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static |
| glm::i32vec2 WindowSDL::size |
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staticprivate |
| bool WindowSDL::fullscreen = false |
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staticprivate |
| bool WindowSDL::mousegrab = false |
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staticprivate |
| bool WindowSDL::textinput = false |
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staticprivate |
| SDL_Window * WindowSDL::window = nullptr |
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staticprivate |
| SDL_GLContext WindowSDL::context = nullptr |
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staticprivate |
| SDL_GameController * WindowSDL::controller = nullptr |
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staticprivate |
The documentation for this class was generated from the following files: