OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
|
#include <SkeletalModel.h>
Public Member Functions | |
BoneFrame (glm::vec3 p) | |
~BoneFrame () | |
glm::vec3 | getPosition () |
unsigned long | size () |
BoneTag & | get (unsigned long i) |
void | add (BoneTag *t) |
Private Attributes | |
glm::vec3 | pos |
std::vector< BoneTag * > | tag |
Definition at line 31 of file SkeletalModel.h.
|
inline |
Definition at line 33 of file SkeletalModel.h.
BoneFrame::~BoneFrame | ( | ) |
Definition at line 22 of file SkeletalModel.cpp.
|
inline |
Definition at line 36 of file SkeletalModel.h.
unsigned long BoneFrame::size | ( | ) |
Definition at line 27 of file SkeletalModel.cpp.
BoneTag & BoneFrame::get | ( | unsigned long | i | ) |
Definition at line 31 of file SkeletalModel.cpp.
void BoneFrame::add | ( | BoneTag * | t | ) |
Definition at line 36 of file SkeletalModel.cpp.
|
private |
Definition at line 43 of file SkeletalModel.h.
|
private |
Definition at line 44 of file SkeletalModel.h.