OpenRaider  0.1.4-dev
Open Source Tomb Raider Game Engine implementation
Public Member Functions | Private Attributes | List of all members
BoneFrame Class Reference

#include <SkeletalModel.h>

Collaboration diagram for BoneFrame:
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Public Member Functions

 BoneFrame (glm::vec3 p)
 
 ~BoneFrame ()
 
glm::vec3 getPosition ()
 
unsigned long size ()
 
BoneTagget (unsigned long i)
 
void add (BoneTag *t)
 

Private Attributes

glm::vec3 pos
 
std::vector< BoneTag * > tag
 

Detailed Description

Definition at line 31 of file SkeletalModel.h.

Constructor & Destructor Documentation

BoneFrame::BoneFrame ( glm::vec3  p)
inline

Definition at line 33 of file SkeletalModel.h.

BoneFrame::~BoneFrame ( )

Definition at line 22 of file SkeletalModel.cpp.

Member Function Documentation

glm::vec3 BoneFrame::getPosition ( )
inline

Definition at line 36 of file SkeletalModel.h.

unsigned long BoneFrame::size ( )

Definition at line 27 of file SkeletalModel.cpp.

BoneTag & BoneFrame::get ( unsigned long  i)

Definition at line 31 of file SkeletalModel.cpp.

void BoneFrame::add ( BoneTag t)

Definition at line 36 of file SkeletalModel.cpp.

Member Data Documentation

glm::vec3 BoneFrame::pos
private

Definition at line 43 of file SkeletalModel.h.

std::vector<BoneTag*> BoneFrame::tag
private

Definition at line 44 of file SkeletalModel.h.


The documentation for this class was generated from the following files: