|
OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
|
#include <SkeletalModel.h>
Public Member Functions | |
| BoneFrame (glm::vec3 p) | |
| ~BoneFrame () | |
| glm::vec3 | getPosition () |
| unsigned long | size () |
| BoneTag & | get (unsigned long i) |
| void | add (BoneTag *t) |
Private Attributes | |
| glm::vec3 | pos |
| std::vector< BoneTag * > | tag |
Definition at line 31 of file SkeletalModel.h.
|
inline |
Definition at line 33 of file SkeletalModel.h.
| BoneFrame::~BoneFrame | ( | ) |
Definition at line 22 of file SkeletalModel.cpp.
|
inline |
Definition at line 36 of file SkeletalModel.h.
| unsigned long BoneFrame::size | ( | ) |
Definition at line 27 of file SkeletalModel.cpp.
| BoneTag & BoneFrame::get | ( | unsigned long | i | ) |
Definition at line 31 of file SkeletalModel.cpp.
| void BoneFrame::add | ( | BoneTag * | t | ) |
Definition at line 36 of file SkeletalModel.cpp.
|
private |
Definition at line 43 of file SkeletalModel.h.
|
private |
Definition at line 44 of file SkeletalModel.h.
1.8.9.1