#include <Render.h>
Definition at line 26 of file Render.h.
static void Render::clearRoomList |
( |
| ) |
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inlinestatic |
void Render::displayUI |
( |
| ) |
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static |
void Render::screenShot |
( |
const char * |
filenameBase | ) |
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static |
void Render::drawTexture |
( |
float |
x, |
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float |
y, |
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float |
w, |
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float |
h, |
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glm::vec4 |
color, |
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unsigned int |
texture, |
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TextureStorage |
s |
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) |
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static |
static void Render::setDisplayViewFrustum |
( |
bool |
d | ) |
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inlinestatic |
static bool Render::getDisplayViewFrustum |
( |
| ) |
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inlinestatic |
void Render::buildRoomList |
( |
int |
room = -2 , |
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int |
budget = 10 |
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) |
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staticprivate |
std::vector< Room * > Render::roomList |
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staticprivate |
bool Render::displayViewFrustum = false |
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staticprivate |
The documentation for this class was generated from the following files: