OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
|
▼ include | |
► commands | |
► loader | |
► system | |
► utils | |
Camera.h | Camera, View Frustum |
Console.h | Console Window |
Entity.h | Things in the World |
Game.h | Gameplay Handler |
global.h | Included everywhere |
Log.h | Global Logging Utility |
Menu.h | Main Menu |
Mesh.h | Textured/Colored Mesh |
Render.h | World Renderer |
Room.h | Room in World |
RoomData.h | Auxiliary Room classes |
RoomMesh.h | Room Mesh Geometry |
RunTime.h | Runtime Configuration Storage |
Script.h | Tomb Raider 2/3 Script Loader |
SkeletalModel.h | Moveable Mesh Geometry |
SoundManager.h | Sound Source Manager |
Sprite.h | 2D Billboard Collection |
StaticMesh.h | Static Model Meshes |
TextureManager.h | Texture Registry |
UI.h | UI/Event Manager |
World.h | World Model |
▼ src | |
► commands | |
► deps | |
► loader | |
► system | |
► utils | |
Camera.cpp | Camera, View Frustum |
Console.cpp | Console Window |
Entity.cpp | Things in the World |
Game.cpp | Gameplay Handler |
Log.cpp | Global Logging Utility |
main.cpp | Main Entry Point |
Menu.cpp | Main Menu |
Mesh.cpp | Textured/Colored Mesh |
Render.cpp | World Renderer |
Room.cpp | Room in World |
RoomData.cpp | Auxiliary Room classes |
RoomMesh.cpp | Room Mesh Geometry |
RunTime.cpp | Runtime Configuration Storage |
Script.cpp | Tomb Raider 2/3 Script Loader |
SkeletalModel.cpp | Moveable Mesh Geometry |
SoundManager.cpp | Sound Source Manager |
Sprite.cpp | 2D Billboard Collection |
StaticMesh.cpp | Static Model Meshes |
TextureManager.cpp | Texture Registry |
UI.cpp | UI/Event Manager |
World.cpp | World Model |
▼ test | |
binary.cpp | Binary File Reading Unit Test |
Script.cpp | Tomb Raider Script Loader Unit Test |
ScriptPayload.h | Tomb Raider Script Loader Unit Test Payload |
ScriptTest.h | Tomb Raider Script Loader Unit Test Header |