#include <SoundAL.h>
Definition at line 13 of file SoundAL.h.
int SoundAL::initialize |
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| ) |
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static |
void SoundAL::shutdown |
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| ) |
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static |
int SoundAL::numBuffers |
( |
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static |
int SoundAL::loadBuffer |
( |
unsigned char * |
buffer, |
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unsigned int |
length |
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) |
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static |
int SoundAL::numSources |
( |
bool |
atListener | ) |
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static |
int SoundAL::addSource |
( |
int |
buffer, |
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float |
volume, |
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bool |
atListener, |
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bool |
loop |
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) |
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static |
int SoundAL::sourceAt |
( |
int |
source, |
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glm::vec3 |
pos |
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) |
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static |
void SoundAL::listenAt |
( |
glm::vec3 |
pos, |
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glm::vec3 |
at, |
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glm::vec3 |
up |
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) |
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static |
void SoundAL::play |
( |
int |
source, |
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bool |
atListener |
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) |
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static |
void SoundAL::stop |
( |
int |
source | ) |
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static |
void SoundAL::stopAll |
( |
| ) |
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static |
void SoundAL::setEnabled |
( |
bool |
on | ) |
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static |
bool SoundAL::getEnabled |
( |
| ) |
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static |
void SoundAL::setVolume |
( |
float |
vol | ) |
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static |
float SoundAL::getVolume |
( |
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static |
bool SoundAL::init = false |
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staticprivate |
bool SoundAL::enabled = true |
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staticprivate |
float SoundAL::volume = 1.0f |
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staticprivate |
std::vector< unsigned int > SoundAL::buffers |
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staticprivate |
std::vector< unsigned int > SoundAL::sources |
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staticprivate |
std::vector< unsigned int > SoundAL::listenerSources |
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staticprivate |
glm::vec3 SoundAL::lastPosition |
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staticprivate |
The documentation for this class was generated from the following files: