#include <LoaderTR2.h>
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virtual int | load (std::string f) |
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virtual void | loadPalette () |
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virtual void | loadTextures () |
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virtual void | loadRoomLights () |
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virtual void | loadRoomStaticMeshes (std::vector< StaticModel * > &staticModels) |
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virtual void | loadRoomDataEnd (int16_t &alternateRoom, unsigned int &roomFlags) |
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virtual void | loadRoomVertex (RoomVertexTR2 &vert) |
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virtual void | loadRoomMesh (std::vector< IndexedRectangle > &rectangles, std::vector< IndexedRectangle > &triangles, uint16_t &numRectangles, uint16_t &numTriangles) |
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virtual void | loadRooms () |
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virtual void | loadFloorData () |
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virtual void | loadMeshes () |
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virtual void | loadMoveables () |
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virtual void | loadStaticMeshes () |
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virtual void | loadTextiles () |
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virtual void | loadSprites () |
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virtual void | loadCameras () |
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virtual void | loadSoundSources () |
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virtual void | loadBoxesOverlapsZones () |
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virtual void | loadAnimatedTextures () |
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virtual void | loadItems () |
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virtual void | loadCinematicFrames () |
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virtual void | loadDemoData () |
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virtual void | loadSoundMap () |
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virtual void | loadSoundDetails () |
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virtual void | loadSampleIndices () |
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virtual void | loadExternalSoundFile (std::string f) |
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virtual int | loadSoundFiles (BinaryReader &sfx, unsigned int count=0) |
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virtual int | getPaletteIndex (uint16_t index) |
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virtual void | loadAngleSet (BoneFrame *bf, BinaryReader &frame, uint16_t numMeshes, uint16_t startingMesh, uint32_t meshTree, uint32_t numMeshTrees, std::vector< int32_t > meshTrees) |
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virtual BoneFrame * | loadFrame (BinaryReader &frame, uint16_t numMeshes, uint16_t startingMesh, uint32_t meshTree, uint32_t numMeshTrees, std::vector< int32_t > meshTrees) |
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Definition at line 20 of file LoaderTR2.h.
int LoaderTR2::load |
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std::string |
f | ) |
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virtual |
void LoaderTR2::loadPalette |
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protectedvirtual |
void LoaderTR2::loadTextures |
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protectedvirtual |
void LoaderTR2::loadRoomLights |
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protectedvirtual |
void LoaderTR2::loadRoomStaticMeshes |
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std::vector< StaticModel * > & |
staticModels | ) |
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protectedvirtual |
void LoaderTR2::loadRoomDataEnd |
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int16_t & |
alternateRoom, |
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unsigned int & |
roomFlags |
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) |
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protectedvirtual |
void LoaderTR2::loadRoomMesh |
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std::vector< IndexedRectangle > & |
rectangles, |
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std::vector< IndexedRectangle > & |
triangles, |
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uint16_t & |
numRectangles, |
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uint16_t & |
numTriangles |
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) |
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protectedvirtual |
void LoaderTR2::loadRooms |
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protectedvirtual |
void LoaderTR2::loadFloorData |
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protectedvirtual |
void LoaderTR2::loadMeshes |
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protectedvirtual |
void LoaderTR2::loadMoveables |
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protectedvirtual |
void LoaderTR2::loadStaticMeshes |
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protectedvirtual |
void LoaderTR2::loadTextiles |
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protectedvirtual |
void LoaderTR2::loadSprites |
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protectedvirtual |
void LoaderTR2::loadCameras |
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protectedvirtual |
void LoaderTR2::loadSoundSources |
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protectedvirtual |
void LoaderTR2::loadBoxesOverlapsZones |
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protectedvirtual |
void LoaderTR2::loadAnimatedTextures |
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protectedvirtual |
void LoaderTR2::loadItems |
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protectedvirtual |
void LoaderTR2::loadCinematicFrames |
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protectedvirtual |
void LoaderTR2::loadDemoData |
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protectedvirtual |
void LoaderTR2::loadSoundMap |
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protectedvirtual |
void LoaderTR2::loadSoundDetails |
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protectedvirtual |
void LoaderTR2::loadSampleIndices |
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protectedvirtual |
void LoaderTR2::loadExternalSoundFile |
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std::string |
f | ) |
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protectedvirtual |
int LoaderTR2::loadSoundFiles |
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BinaryReader & |
sfx, |
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unsigned int |
count = 0 |
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) |
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protectedvirtual |
int LoaderTR2::getPaletteIndex |
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uint16_t |
index | ) |
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protectedvirtual |
void LoaderTR2::loadAngleSet |
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BoneFrame * |
bf, |
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BinaryReader & |
frame, |
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uint16_t |
numMeshes, |
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uint16_t |
startingMesh, |
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uint32_t |
meshTree, |
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uint32_t |
numMeshTrees, |
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std::vector< int32_t > |
meshTrees |
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) |
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protectedvirtual |
BoneFrame * LoaderTR2::loadFrame |
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BinaryReader & |
frame, |
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uint16_t |
numMeshes, |
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uint16_t |
startingMesh, |
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uint32_t |
meshTree, |
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uint32_t |
numMeshTrees, |
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std::vector< int32_t > |
meshTrees |
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) |
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protectedvirtual |
The documentation for this class was generated from the following files: