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OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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#include <Shader.h>
Public Member Functions | |
| ShaderTexture (int w=512, int h=512) | |
| ~ShaderTexture () | |
| void | clear () |
| void | bind () |
| int | getTexture () |
Private Attributes | |
| int | width |
| int | height |
| unsigned int | framebuffer |
| unsigned int | depth |
| int | texture |
| ShaderTexture::ShaderTexture | ( | int | w = 512, |
| int | h = 512 |
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| ) |
Definition at line 56 of file Shader.cpp.
| ShaderTexture::~ShaderTexture | ( | ) |
Definition at line 77 of file Shader.cpp.
| void ShaderTexture::clear | ( | ) |
Definition at line 84 of file Shader.cpp.
| void ShaderTexture::bind | ( | ) |
Definition at line 89 of file Shader.cpp.
1.8.9.1