OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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#include <Shader.h>
Public Member Functions | |
ShaderTexture (int w=512, int h=512) | |
~ShaderTexture () | |
void | clear () |
void | bind () |
int | getTexture () |
Private Attributes | |
int | width |
int | height |
unsigned int | framebuffer |
unsigned int | depth |
int | texture |
ShaderTexture::ShaderTexture | ( | int | w = 512 , |
int | h = 512 |
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) |
Definition at line 56 of file Shader.cpp.
ShaderTexture::~ShaderTexture | ( | ) |
Definition at line 77 of file Shader.cpp.
void ShaderTexture::clear | ( | ) |
Definition at line 84 of file Shader.cpp.
void ShaderTexture::bind | ( | ) |
Definition at line 89 of file Shader.cpp.