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OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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#include <SkeletalModel.h>
Public Member Functions | |
| BoneTag (int m, glm::vec3 o, glm::vec3 r, char f) | |
| void | display (glm::mat4 MVP, ShaderTexture *shaderTexture=nullptr) |
| glm::vec3 | getOffset () |
| glm::vec3 | getRotation () |
| char | getFlag () |
Private Attributes | |
| int | mesh |
| glm::vec3 | off |
| glm::vec3 | rot |
| char | flag |
Definition at line 16 of file SkeletalModel.h.
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inline |
Definition at line 18 of file SkeletalModel.h.
| void BoneTag::display | ( | glm::mat4 | MVP, |
| ShaderTexture * | shaderTexture = nullptr |
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| ) |
Definition at line 16 of file SkeletalModel.cpp.
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inline |
Definition at line 21 of file SkeletalModel.h.
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inline |
Definition at line 22 of file SkeletalModel.h.
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inline |
Definition at line 23 of file SkeletalModel.h.
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private |
Definition at line 26 of file SkeletalModel.h.
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private |
Definition at line 27 of file SkeletalModel.h.
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private |
Definition at line 27 of file SkeletalModel.h.
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private |
Definition at line 28 of file SkeletalModel.h.
1.8.9.1