OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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#include <SkeletalModel.h>
Public Member Functions | |
BoneTag (int m, glm::vec3 o, glm::vec3 r, char f) | |
void | display (glm::mat4 MVP, ShaderTexture *shaderTexture=nullptr) |
glm::vec3 | getOffset () |
glm::vec3 | getRotation () |
char | getFlag () |
Private Attributes | |
int | mesh |
glm::vec3 | off |
glm::vec3 | rot |
char | flag |
Definition at line 16 of file SkeletalModel.h.
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inline |
Definition at line 18 of file SkeletalModel.h.
void BoneTag::display | ( | glm::mat4 | MVP, |
ShaderTexture * | shaderTexture = nullptr |
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) |
Definition at line 16 of file SkeletalModel.cpp.
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inline |
Definition at line 21 of file SkeletalModel.h.
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inline |
Definition at line 22 of file SkeletalModel.h.
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inline |
Definition at line 23 of file SkeletalModel.h.
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private |
Definition at line 26 of file SkeletalModel.h.
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private |
Definition at line 27 of file SkeletalModel.h.
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private |
Definition at line 27 of file SkeletalModel.h.
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private |
Definition at line 28 of file SkeletalModel.h.