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OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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#include <SkeletalModel.h>
Public Member Functions | |
| SkeletalModel (int i) | |
| ~SkeletalModel () | |
| void | display (glm::mat4 MVP, int aframe, int bframe, ShaderTexture *shaderTexture=nullptr) |
| int | getID () |
| unsigned long | size () |
| AnimationFrame & | get (unsigned long i) |
| void | add (AnimationFrame *f) |
Private Attributes | |
| int | id |
| std::vector< AnimationFrame * > | animation |
Definition at line 61 of file SkeletalModel.h.
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inline |
Definition at line 63 of file SkeletalModel.h.
| SkeletalModel::~SkeletalModel | ( | ) |
Definition at line 92 of file SkeletalModel.cpp.
| void SkeletalModel::display | ( | glm::mat4 | MVP, |
| int | aframe, | ||
| int | bframe, | ||
| ShaderTexture * | shaderTexture = nullptr |
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| ) |
Definition at line 103 of file SkeletalModel.cpp.
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inline |
Definition at line 67 of file SkeletalModel.h.
| unsigned long SkeletalModel::size | ( | ) |
Definition at line 171 of file SkeletalModel.cpp.
| AnimationFrame & SkeletalModel::get | ( | unsigned long | i | ) |
Definition at line 175 of file SkeletalModel.cpp.
| void SkeletalModel::add | ( | AnimationFrame * | f | ) |
Definition at line 180 of file SkeletalModel.cpp.
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private |
Definition at line 74 of file SkeletalModel.h.
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private |
Definition at line 75 of file SkeletalModel.h.
1.8.9.1