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OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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Texture Registry. More...
#include <array>#include <tuple>#include <vector>Go to the source code of this file.
Classes | |
| class | TextureTileVertex |
| class | TextureTile |
| class | BufferManager |
| class | TextureManager |
Macros | |
| #define | TEXTURE_WHITE 0 |
| #define | TEXTURE_SPLASH 1 |
Enumerations | |
| enum | ColorMode { ColorMode::RGB, ColorMode::RGBA, ColorMode::ARGB, ColorMode::BGR, ColorMode::BGRA } |
| enum | TextureStorage { TextureStorage::GAME, TextureStorage::SYSTEM } |
Texture Registry.
Definition in file TextureManager.h.
| #define TEXTURE_WHITE 0 |
Definition at line 17 of file TextureManager.h.
| #define TEXTURE_SPLASH 1 |
Definition at line 18 of file TextureManager.h.
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strong |
| Enumerator | |
|---|---|
| RGB | |
| RGBA | |
| ARGB | |
| BGR | |
| BGRA | |
Definition at line 43 of file TextureManager.h.
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strong |
| Enumerator | |
|---|---|
| GAME | |
| SYSTEM | |
Definition at line 51 of file TextureManager.h.
1.8.9.1