OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
|
Texture Registry. More...
#include <array>
#include <tuple>
#include <vector>
Go to the source code of this file.
Classes | |
class | TextureTileVertex |
class | TextureTile |
class | BufferManager |
class | TextureManager |
Macros | |
#define | TEXTURE_WHITE 0 |
#define | TEXTURE_SPLASH 1 |
Enumerations | |
enum | ColorMode { ColorMode::RGB, ColorMode::RGBA, ColorMode::ARGB, ColorMode::BGR, ColorMode::BGRA } |
enum | TextureStorage { TextureStorage::GAME, TextureStorage::SYSTEM } |
Texture Registry.
Definition in file TextureManager.h.
#define TEXTURE_WHITE 0 |
Definition at line 17 of file TextureManager.h.
#define TEXTURE_SPLASH 1 |
Definition at line 18 of file TextureManager.h.
|
strong |
Enumerator | |
---|---|
RGB | |
RGBA | |
ARGB | |
BGR | |
BGRA |
Definition at line 43 of file TextureManager.h.
|
strong |
Enumerator | |
---|---|
GAME | |
SYSTEM |
Definition at line 51 of file TextureManager.h.