|
OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
|
Pixel buffer utilities. More...
Go to the source code of this file.
Functions | |
| unsigned char * | generateColorTexture (glm::vec4 rgba, unsigned int width, unsigned int height, unsigned int bpp) |
| void | argb2rgba32 (unsigned char *image, unsigned int w, unsigned int h) |
| unsigned char * | argb16to32 (unsigned char *image, unsigned int w, unsigned int h) |
| unsigned char * | grayscale2rgba (unsigned char *image, unsigned int w, unsigned int h) |
| unsigned char * | scaleBuffer (unsigned char *image, unsigned int *w, unsigned int *h, unsigned int bpp) |
Pixel buffer utilities.
Definition in file pixel.h.
| unsigned char* generateColorTexture | ( | glm::vec4 | rgba, |
| unsigned int | width, | ||
| unsigned int | height, | ||
| unsigned int | bpp | ||
| ) |
| void argb2rgba32 | ( | unsigned char * | image, |
| unsigned int | w, | ||
| unsigned int | h | ||
| ) |
| unsigned char* argb16to32 | ( | unsigned char * | image, |
| unsigned int | w, | ||
| unsigned int | h | ||
| ) |
| unsigned char* grayscale2rgba | ( | unsigned char * | image, |
| unsigned int | w, | ||
| unsigned int | h | ||
| ) |
1.8.9.1