OpenRaider  0.1.4-dev
Open Source Tomb Raider Game Engine implementation
CommandEngine.h
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1 
8 #ifndef _COMMAND_ENGINE_H_
9 #define _COMMAND_ENGINE_H_
10 
11 #include "commands/Command.h"
12 
13 class CommandLoad : public Command {
14  public:
15  virtual std::string name();
16  virtual std::string brief();
17  virtual void printHelp();
18  virtual int execute(std::istream& args);
19 };
20 
21 class CommandScreenshot : public Command {
22  public:
23  virtual std::string name();
24  virtual std::string brief();
25  virtual void printHelp();
26  virtual int execute(std::istream& args);
27 };
28 
29 class CommandQuit : public Command {
30  public:
31  virtual std::string name();
32  virtual std::string brief();
33  virtual int execute(std::istream& args);
34 };
35 
36 #endif
37 
virtual int execute(std::istream &args)
virtual std::string name()
Commands.
virtual void printHelp()
virtual int execute(std::istream &args)
virtual std::string name()
virtual std::string name()
virtual std::string brief()
virtual void printHelp()
virtual std::string brief()
virtual std::string brief()
virtual int execute(std::istream &args)