9 #ifndef _SKELETALMODEL_H_
10 #define _SKELETALMODEL_H_
44 std::vector<BoneTag*>
tag;
void display(glm::mat4 MVP, ShaderTexture *shaderTexture=nullptr)
OpenGL Shader Implementation.
void add(AnimationFrame *f)
void display(glm::mat4 MVP, int aframe, int bframe, ShaderTexture *shaderTexture=nullptr)
BoneTag(int m, glm::vec3 o, glm::vec3 r, char f)
std::vector< AnimationFrame * > animation
std::vector< BoneFrame * > frame
std::vector< BoneTag * > tag