OpenRaider  0.1.4-dev
Open Source Tomb Raider Game Engine implementation
Macros
WindowSDL.cpp File Reference

SDL2 Windowing Implementation. More...

#include "global.h"
#include "Log.h"
#include "RunTime.h"
#include "UI.h"
#include "system/Window.h"
#include "system/WindowSDL.h"
Include dependency graph for WindowSDL.cpp:

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Macros

#define SUBSYSTEMS_USED   (SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER)
 

Detailed Description

SDL2 Windowing Implementation.

Author
xythobuz

Definition in file WindowSDL.cpp.

Macro Definition Documentation

#define SUBSYSTEMS_USED   (SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER)

Definition at line 15 of file WindowSDL.cpp.