OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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src
deps
imgui
imconfig.h
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//-----------------------------------------------------------------------------
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// USER IMPLEMENTATION
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// This file contains compile-time options for ImGui.
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// Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO().
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//-----------------------------------------------------------------------------
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#pragma once
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//---- Define your own ImVector<> type if you don't want to use the provided implementation defined in imgui.h
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//#include <vector>
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//#define ImVector std::vector
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//#define ImVector MyVector
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//---- Define assertion handler. Defaults to calling assert().
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#include "
global.h
"
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#define IM_ASSERT(_EXPR) assert(_EXPR)
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//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
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//#define IMGUI_API __declspec( dllexport )
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//#define IMGUI_API __declspec( dllimport )
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//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
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//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
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//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
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//---- Include imgui_user.inl at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions.
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#define IMGUI_INCLUDE_IMGUI_USER_INL
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//---- Include imgui_user.h at the end of imgui.h
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#define IMGUI_INCLUDE_IMGUI_USER_H
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//---- Define implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
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#include <glm/vec2.hpp>
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#define IM_VEC2_CLASS_EXTRA \
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ImVec2(const glm::vec2& f) { x = f.x; y = f.y; } \
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operator glm::vec2() const { return glm::vec2(x, y); }
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#include <glm/vec4.hpp>
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#define IM_VEC4_CLASS_EXTRA \
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ImVec4(const glm::vec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
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operator glm::vec4() const { return glm::vec4(x,y,z,w); }
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//---- Freely implement extra functions within the ImGui:: namespace.
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//---- Declare helpers or widgets implemented in imgui_user.inl or elsewhere, so end-user doesn't need to include multiple files.
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//---- e.g. you can create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.
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/*
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namespace ImGui
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{
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void Value(const char* prefix, const MyVec2& v, const char* float_format = NULL);
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void Value(const char* prefix, const MyVec4& v, const char* float_format = NULL);
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}
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*/
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global.h
Included everywhere.
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