OpenRaider  0.1.4-dev
Open Source Tomb Raider Game Engine implementation
imgui.h
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1 // ImGui library v1.35
2 // See .cpp file for documentation.
3 // See ImGui::ShowTestWindow() for sample code.
4 // Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
5 // Get latest version at https://github.com/ocornut/imgui
6 
7 #pragma once
8 
9 #include "imconfig.h" // User-editable configuration file
10 #include <float.h> // FLT_MAX
11 #include <stdarg.h> // va_list
12 #include <stddef.h> // ptrdiff_t
13 #include <stdlib.h> // NULL, malloc
14 #include <string.h> // memset, memmove
15 
16 // Define assertion handler.
17 #ifndef IM_ASSERT
18 #include <assert.h>
19 #define IM_ASSERT(_EXPR) assert(_EXPR)
20 #endif
21 
22 // Define attributes of all API symbols declarations, e.g. for DLL under Windows.
23 #ifndef IMGUI_API
24 #define IMGUI_API
25 #endif
26 
27 // Forward declarations
28 struct ImDrawCmd;
29 struct ImDrawList;
30 struct ImFont;
31 struct ImFontAtlas;
32 struct ImGuiIO;
33 struct ImGuiStorage;
34 struct ImGuiStyle;
35 
36 typedef unsigned int ImU32;
37 typedef unsigned short ImWchar; // character for display
38 typedef void* ImTextureID; // user data to refer to a texture (e.g. store your texture handle/id)
39 typedef ImU32 ImGuiID; // unique ID used by widgets (typically hashed from a stack of string)
40 typedef int ImGuiCol; // enum ImGuiCol_
41 typedef int ImGuiStyleVar; // enum ImGuiStyleVar_
42 typedef int ImGuiKey; // enum ImGuiKey_
43 typedef int ImGuiColorEditMode; // enum ImGuiColorEditMode_
44 typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_
45 typedef int ImGuiSetCond; // enum ImGuiSetCondition_
46 typedef int ImGuiInputTextFlags; // enum ImGuiInputTextFlags_
47 struct ImGuiTextEditCallbackData; // for advanced uses of InputText()
49 
50 struct ImVec2
51 {
52  float x, y;
53  ImVec2() {}
54  ImVec2(float _x, float _y) { x = _x; y = _y; }
55 
56 #ifdef IM_VEC2_CLASS_EXTRA
58 #endif
59 };
60 
61 struct ImVec4
62 {
63  float x, y, z, w;
64  ImVec4() {}
65  ImVec4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; }
66 
67 #ifdef IM_VEC4_CLASS_EXTRA
69 #endif
70 };
71 
72 namespace ImGui
73 {
74  // Proxy functions to access the MemAllocFn/MemFreeFn pointers in ImGui::GetIO(). The only reason they exist here is to allow ImVector<> to compile inline.
75  IMGUI_API void* MemAlloc(size_t sz);
76  IMGUI_API void MemFree(void* ptr);
77 }
78 
79 // std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug).
80 // Use '#define ImVector std::vector' if you want to use the STL type or your own type.
81 // Our implementation does NOT call c++ constructors! because the data types we use don't need them (but that could be added as well). Only provide the minimum functionalities we need.
82 #ifndef ImVector
83 template<typename T>
84 class ImVector
85 {
86 protected:
87  size_t Size;
88  size_t Capacity;
89  T* Data;
90 
91 public:
92  typedef T value_type;
93  typedef value_type* iterator;
94  typedef const value_type* const_iterator;
95 
96  ImVector() { Size = Capacity = 0; Data = NULL; }
97  ~ImVector() { if (Data) ImGui::MemFree(Data); }
98 
99  inline bool empty() const { return Size == 0; }
100  inline size_t size() const { return Size; }
101  inline size_t capacity() const { return Capacity; }
102 
103  inline value_type& at(size_t i) { IM_ASSERT(i < Size); return Data[i]; }
104  inline const value_type& at(size_t i) const { IM_ASSERT(i < Size); return Data[i]; }
105  inline value_type& operator[](size_t i) { IM_ASSERT(i < Size); return Data[i]; }
106  inline const value_type& operator[](size_t i) const { IM_ASSERT(i < Size); return Data[i]; }
107 
108  inline void clear() { if (Data) { Size = Capacity = 0; ImGui::MemFree(Data); Data = NULL; } }
109  inline iterator begin() { return Data; }
110  inline const_iterator begin() const { return Data; }
111  inline iterator end() { return Data + Size; }
112  inline const_iterator end() const { return Data + Size; }
113  inline value_type& front() { IM_ASSERT(Size > 0); return Data[0]; }
114  inline const value_type& front() const { IM_ASSERT(Size > 0); return Data[0]; }
115  inline value_type& back() { IM_ASSERT(Size > 0); return Data[Size-1]; }
116  inline const value_type& back() const { IM_ASSERT(Size > 0); return Data[Size-1]; }
117  inline void swap(ImVector<T>& rhs) { const size_t rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; const size_t rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; }
118 
119  inline void resize(size_t new_size) { if (new_size > Capacity) reserve(new_size); Size = new_size; }
120  inline void reserve(size_t new_capacity)
121  {
122  if (new_capacity <= Capacity) return;
123  T* new_data = (value_type*)ImGui::MemAlloc(new_capacity * sizeof(value_type));
124  memcpy(new_data, Data, Size * sizeof(value_type));
125  ImGui::MemFree(Data);
126  Data = new_data;
127  Capacity = new_capacity;
128  }
129 
130  inline void push_back(const value_type& v) { if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); Data[Size++] = v; }
131  inline void pop_back() { IM_ASSERT(Size > 0); Size--; }
132 
133  inline iterator erase(const_iterator it) { IM_ASSERT(it >= begin() && it < end()); const ptrdiff_t off = it - begin(); memmove(Data + off, Data + off + 1, (Size - (size_t)off - 1) * sizeof(value_type)); Size--; return Data + off; }
134  inline iterator insert(const_iterator it, const value_type& v) { IM_ASSERT(it >= begin() && it <= end()); const ptrdiff_t off = it - begin(); if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); if (off < (int)Size) memmove(Data + off + 1, Data + off, (Size - (size_t)off) * sizeof(value_type)); Data[off] = v; Size++; return Data + off; }
135 };
136 #endif // #ifndef ImVector
137 
138 // Helpers at bottom of the file:
139 // - IMGUI_ONCE_UPON_A_FRAME // Execute a block of code once per frame only (convenient for creating UI within deep-nested code that runs multiple times)
140 // - struct ImGuiTextFilter // Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
141 // - struct ImGuiTextBuffer // Text buffer for logging/accumulating text
142 // - struct ImGuiStorage // Custom key value storage (if you need to alter open/close states manually)
143 // - struct ImDrawList // Draw command list
144 // - struct ImFont // TTF font loader, bake glyphs into bitmap
145 
146 // ImGui end-user API
147 // In a namespace so that user can add extra functions (e.g. Value() helpers for your vector or common types)
148 namespace ImGui
149 {
150  // Main
153  IMGUI_API void NewFrame();
154  IMGUI_API void Render();
155  IMGUI_API void Shutdown();
156  IMGUI_API void ShowUserGuide();
157  IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL);
158  IMGUI_API void ShowTestWindow(bool* open = NULL);
159 
160  // Window
161  // See implementation in .cpp for details
162  IMGUI_API bool Begin(const char* name = "Debug", bool* p_opened = NULL, const ImVec2& initial_size = ImVec2(0,0), float bg_alpha = -1.0f, ImGuiWindowFlags flags = 0); // return false when window is collapsed, so you can early out in your code. passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
163  IMGUI_API void End();
164  IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). on each axis.
165  IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // "
166  IMGUI_API void EndChild();
168  IMGUI_API ImVec2 GetContentRegionMax(); // window or current column boundaries, in windows coordinates
169  IMGUI_API ImVec2 GetWindowContentRegionMin(); // window boundaries, in windows coordinates
171  IMGUI_API ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives.
173  IMGUI_API float GetWindowFontSize(); // size (also height in pixels) of current font with current scale applied
174  IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows.
175  IMGUI_API ImVec2 GetWindowPos(); // you should rarely need/care about the window position, but it can be useful if you want to do your own drawing.
176  IMGUI_API ImVec2 GetWindowSize(); // get current window position.
177  IMGUI_API float GetWindowWidth();
179 
180  IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set next window position - call before Begin().
181  IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond = 0); // set next window size. set to ImVec2(0,0) to force an auto-fit.
182  IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0); // set next window collapsed state.
183  IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most
184  IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set current window position - call within Begin()/End(). may incur tearing.
185  IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiSetCond cond = 0); // set current window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
186  IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0); // set current window collapsed state.
187  IMGUI_API void SetWindowFocus(); // set current window to be focused / front-most
188  IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCond cond = 0); // set named window position - call within Begin()/End(). may incur tearing.
189  IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCond cond = 0); // set named window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
190  IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCond cond = 0); // set named window collapsed state.
191  IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most
192 
193  IMGUI_API float GetScrollPosY(); // get scrolling position (0..GetScrollMaxY())
194  IMGUI_API float GetScrollMaxY(); // get maximum scrolling position == ContentSize.Y - WindowSize.Y
195  IMGUI_API void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position.
196  IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget.
197  IMGUI_API void SetStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it).
199 
200  // Parameters stacks (shared)
201  IMGUI_API void PushFont(ImFont* font); // use NULL as a shortcut to push default font
202  IMGUI_API void PopFont();
203  IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col);
204  IMGUI_API void PopStyleColor(int count = 1);
205  IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val);
206  IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val);
207  IMGUI_API void PopStyleVar(int count = 1);
208 
209  // Parameters stacks (current window)
210  IMGUI_API void PushItemWidth(float item_width); // width of items for the common item+label case, pixels. 0.0f = default to ~2/3 of windows width, >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -0.01f always align width to the right side)
211  IMGUI_API void PopItemWidth();
212  IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position
213  IMGUI_API void PushAllowKeyboardFocus(bool v); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets.
215  IMGUI_API void PushTextWrapPos(float wrap_pos_x = 0.0f); // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space.
216  IMGUI_API void PopTextWrapPos();
217 
218  // Tooltip
219  IMGUI_API void SetTooltip(const char* fmt, ...); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins.
220  IMGUI_API void SetTooltipV(const char* fmt, va_list args);
221  IMGUI_API void BeginTooltip(); // use to create full-featured tooltip windows that aren't just text.
222  IMGUI_API void EndTooltip();
223 
224  // Layout
225  IMGUI_API void Separator(); // horizontal line
226  IMGUI_API void SameLine(int column_x = 0, int spacing_w = -1); // call between widgets to layout them horizontally
227  IMGUI_API void Spacing();
228  IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border=true); // setup number of columns
229  IMGUI_API void NextColumn(); // next column
230  IMGUI_API int GetColumnIndex(); // get current column index
231  IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetcolumnsCount() inclusive. column 0 is usually 0.0f and not resizable unless you call this.
232  IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column.
233  IMGUI_API float GetColumnWidth(int column_index = -1); // column width (== GetColumnOffset(GetColumnIndex()+1) - GetColumnOffset(GetColumnOffset())
234  IMGUI_API int GetColumnsCount(); // number of columns (what was passed to Columns())
235  IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position
236  IMGUI_API float GetCursorPosX(); // "
237  IMGUI_API float GetCursorPosY(); // "
238  IMGUI_API void SetCursorPos(const ImVec2& pos); // "
239  IMGUI_API void SetCursorPosX(float x); // "
240  IMGUI_API void SetCursorPosY(float y); // "
241  IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates (0..io.DisplaySize)
242  IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates (0..io.DisplaySize)
243  IMGUI_API void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets.
244  IMGUI_API float GetTextLineHeight(); // height of font == GetWindowFontSize()
245  IMGUI_API float GetTextLineHeightWithSpacing(); // spacing (in pixels) between 2 consecutive lines of text == GetWindowFontSize() + GetStyle().ItemSpacing.y
246 
247  // ID scopes
248  // If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them.
249  // You can also use "##extra" within your widget name to distinguish them from each others (see 'Programmer Guide')
250  IMGUI_API void PushID(const char* str_id); // push identifier into the ID stack. IDs are hash of the *entire* stack!
251  IMGUI_API void PushID(const void* ptr_id);
252  IMGUI_API void PushID(const int int_id);
253  IMGUI_API void PopID();
254  IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). useful if you want to query into ImGuiStorage yourself. otherwise rarely needed.
255  IMGUI_API ImGuiID GetID(const void* ptr_id);
256 
257  // Widgets
258  IMGUI_API void Text(const char* fmt, ...);
259  IMGUI_API void TextV(const char* fmt, va_list args);
260  IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor();
261  IMGUI_API void TextColoredV(const ImVec4& col, const char* fmt, va_list args);
262  IMGUI_API void TextWrapped(const char* fmt, ...); // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();
263  IMGUI_API void TextWrappedV(const char* fmt, va_list args);
264  IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // doesn't require null terminated string if 'text_end' is specified. no copy done to any bounded stack buffer, recommended for long chunks of text.
265  IMGUI_API void LabelText(const char* label, const char* fmt, ...); // display text+label aligned the same way as value+label widgets
266  IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args);
267  IMGUI_API void Bullet();
268  IMGUI_API void BulletText(const char* fmt, ...);
269  IMGUI_API void BulletTextV(const char* fmt, va_list args);
270  IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0), bool repeat_when_held = false);
271  IMGUI_API bool SmallButton(const char* label);
272  IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size);
273  IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));
274  IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,1), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no paddnig.
275  IMGUI_API bool CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false);
276  IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); // adjust display_format to decorate the value with a prefix or a suffix. Use power!=1.0 for logarithmic sliders.
277  IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
278  IMGUI_API bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
279  IMGUI_API bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
280  IMGUI_API bool SliderAngle(const char* label, float* v, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f); // *v in radians
281  IMGUI_API bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format = "%.0f");
282  IMGUI_API bool SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* display_format = "%.0f");
283  IMGUI_API bool SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* display_format = "%.0f");
284  IMGUI_API bool SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* display_format = "%.0f");
285  IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float));
286  IMGUI_API void PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
287  IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float));
288  IMGUI_API void PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
289  IMGUI_API bool Checkbox(const char* label, bool* v);
290  IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
291  IMGUI_API bool RadioButton(const char* label, bool active);
292  IMGUI_API bool RadioButton(const char* label, int* v, int v_button);
293  IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
294  IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
295  IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision = -1);
296  IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision = -1);
297  IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision = -1);
298  IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags extra_flags = 0);
299  IMGUI_API bool Combo(const char* label, int* current_item, const char** items, int items_count, int height_in_items = -1);
300  IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items = -1); // separate items with \0, end item-list with \0\0
301  IMGUI_API bool Combo(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
302  IMGUI_API bool ColorButton(const ImVec4& col, bool small_height = false, bool outline_border = true);
303  IMGUI_API bool ColorEdit3(const char* label, float col[3]);
304  IMGUI_API bool ColorEdit4(const char* label, float col[4], bool show_alpha = true);
306 
307  // Trees
308  IMGUI_API bool TreeNode(const char* str_label_id); // if returning 'true' the node is open and the user is responsible for calling TreePop
309  IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...); // "
310  IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...); // "
311  IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args); // "
312  IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args); // "
313  IMGUI_API void TreePush(const char* str_id = NULL); // already called by TreeNode(), but you can call Push/Pop yourself for layouting purpose
314  IMGUI_API void TreePush(const void* ptr_id = NULL); // "
315  IMGUI_API void TreePop();
316  IMGUI_API void SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond = 0); // set next tree node to be opened.
317 
318  // Selectable / Lists
319  IMGUI_API bool Selectable(const char* label, bool selected, const ImVec2& size = ImVec2(0,0));
320  IMGUI_API bool Selectable(const char* label, bool* p_selected, const ImVec2& size = ImVec2(0,0));
321  IMGUI_API bool ListBox(const char* label, int* current_item, const char** items, int items_count, int height_in_items = -1);
322  IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
323  IMGUI_API bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0,0)); // use if you want to reimplement ListBox() will custom data or interactions. make sure to call ListBoxFooter() afterwards.
324  IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // "
325  IMGUI_API void ListBoxFooter(); // terminate the scrolling region
326 
327  // Value() Helpers: output single value in "name: value" format. Tip: freely declare your own within the ImGui namespace!
328  IMGUI_API void Value(const char* prefix, bool b);
329  IMGUI_API void Value(const char* prefix, int v);
330  IMGUI_API void Value(const char* prefix, unsigned int v);
331  IMGUI_API void Value(const char* prefix, float v, const char* float_format = NULL);
332  IMGUI_API void Color(const char* prefix, const ImVec4& v);
333  IMGUI_API void Color(const char* prefix, unsigned int v);
334 
335  // Logging: All text output from your interface are redirected to tty/file/clipboard. Tree nodes are automatically opened.
336  IMGUI_API void LogToTTY(int max_depth = -1); // start logging to tty
337  IMGUI_API void LogToFile(int max_depth = -1, const char* filename = NULL); // start logging to file
338  IMGUI_API void LogToClipboard(int max_depth = -1); // start logging to OS clipboard
339  IMGUI_API void LogFinish(); // stop logging (close file, etc.)
340  IMGUI_API void LogButtons(); // helper to display buttons for logging to tty/file/clipboard
341  IMGUI_API void LogText(const char* fmt, ...); // pass text data straight to log (without being displayed)
342 
343  // Utilities
344  IMGUI_API bool IsItemHovered(); // was the last item hovered by mouse?
345  IMGUI_API bool IsItemActive(); // was the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false)
346  IMGUI_API bool IsAnyItemActive(); //
347  IMGUI_API ImVec2 GetItemBoxMin(); // get bounding box of last item
348  IMGUI_API ImVec2 GetItemBoxMax(); // get bounding box of last item
349  IMGUI_API bool IsClipped(const ImVec2& item_size); // to perform coarse clipping on user's side (as an optimization)
350  IMGUI_API bool IsKeyPressed(int key_index, bool repeat = true); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry
351  IMGUI_API bool IsMouseClicked(int button, bool repeat = false);
352  IMGUI_API bool IsMouseDoubleClicked(int button);
353  IMGUI_API bool IsMouseHoveringWindow(); // is mouse hovering current window ("window" in API names always refer to current window)
354  IMGUI_API bool IsMouseHoveringAnyWindow(); // is mouse hovering any active imgui window
355  IMGUI_API bool IsMouseHoveringBox(const ImVec2& box_min, const ImVec2& box_max); // is mouse hovering given bounding box
356  IMGUI_API bool IsPosHoveringAnyWindow(const ImVec2& pos); // is given position hovering any active imgui window
357  IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
358  IMGUI_API float GetTime();
359  IMGUI_API int GetFrameCount();
360  IMGUI_API const char* GetStyleColName(ImGuiCol idx);
361  IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
362  IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // helper to manually clip large list of items. see comments in implementation.
363 
364  IMGUI_API void BeginChildFrame(ImGuiID id, const ImVec2& size); // helper to create a child window / scrolling region that looks like a normal widget frame.
365  IMGUI_API void EndChildFrame();
366 
368  IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v);
369  IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b);
370 
371  // Internal state access - if you want to share ImGui state between modules (e.g. DLL) or allocate it yourself
372  IMGUI_API void* GetInternalState();
374  IMGUI_API void SetInternalState(void* state, bool construct = false);
375 
376  // Obsolete (will be removed)
377  IMGUI_API void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size);
378  static inline void OpenNextNode(bool open) { ImGui::SetNextTreeNodeOpened(open, 0); }
379 
380 } // namespace ImGui
381 
382 // Flags for ImGui::Begin()
384 {
385  // Default: 0
386  ImGuiWindowFlags_NoTitleBar = 1 << 0, // Disable title-bar
387  ImGuiWindowFlags_NoResize = 1 << 1, // Disable user resizing with the lower-right grip
388  ImGuiWindowFlags_NoMove = 1 << 2, // Disable user moving the window
389  ImGuiWindowFlags_NoScrollbar = 1 << 3, // Disable scrollbar (window can still scroll with mouse or programatically)
390  ImGuiWindowFlags_NoScrollWithMouse = 1 << 4, // Disable user scrolling with mouse wheel
391  ImGuiWindowFlags_NoCollapse = 1 << 5, // Disable user collapsing window by double-clicking on it
392  ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, // Resize every window to its content every frame
393  ImGuiWindowFlags_ShowBorders = 1 << 7, // Show borders around windows and items
394  ImGuiWindowFlags_NoSavedSettings = 1 << 8, // Never load/save settings in .ini file
395  // [Internal]
396  ImGuiWindowFlags_ChildWindow = 1 << 9, // For internal use by BeginChild()
397  ImGuiWindowFlags_ChildWindowAutoFitX = 1 << 10, // For internal use by BeginChild()
398  ImGuiWindowFlags_ChildWindowAutoFitY = 1 << 11, // For internal use by BeginChild()
399  ImGuiWindowFlags_ComboBox = 1 << 12, // For internal use by ComboBox()
400  ImGuiWindowFlags_Tooltip = 1 << 13 // For internal use by BeginTooltip()
401 };
402 
403 // Flags for ImGui::InputText()
405 {
406  // Default: 0
407  ImGuiInputTextFlags_CharsDecimal = 1 << 0, // Allow 0123456789.+-*/
408  ImGuiInputTextFlags_CharsHexadecimal = 1 << 1, // Allow 0123456789ABCDEFabcdef
409  ImGuiInputTextFlags_CharsUppercase = 1 << 2, // Turn a..z into A..Z
410  ImGuiInputTextFlags_CharsNoBlank = 1 << 3, // Filter out spaces, tabs
411  ImGuiInputTextFlags_AutoSelectAll = 1 << 4, // Select entire text when first taking mouse focus
412  ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5, // Return 'true' when Enter is pressed (as opposed to when the value was modified)
413  ImGuiInputTextFlags_CallbackCompletion = 1 << 6, // Call user function on pressing TAB (for completion handling)
414  ImGuiInputTextFlags_CallbackHistory = 1 << 7, // Call user function on pressing Up/Down arrows (for history handling)
415  ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Call user function every time
416  ImGuiInputTextFlags_CallbackCharFilter = 1 << 9 // Call user function to filter character. Modify data->EventChar to replace/filter input, or return 1 to discard character.
417 };
418 
419 // User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array
421 {
433  ImGuiKey_A, // for CTRL+A: select all
434  ImGuiKey_C, // for CTRL+C: copy
435  ImGuiKey_V, // for CTRL+V: paste
436  ImGuiKey_X, // for CTRL+X: cut
437  ImGuiKey_Y, // for CTRL+Y: redo
438  ImGuiKey_Z, // for CTRL+Z: undo
440 };
441 
442 // Enumeration for PushStyleColor() / PopStyleColor()
444 {
450  ImGuiCol_FrameBg, // Background of checkbox, radio button, plot, slider, text input
485 };
486 
487 // Enumeration for PushStyleVar() / PopStyleVar()
488 // NB: the enum only refers to fields of ImGuiStyle() which makes sense to be pushed/poped in UI code. Feel free to add others.
490 {
500 };
501 
502 // Enumeration for ColorEditMode()
504 {
510 };
511 
512 // Condition flags for ImGui::SetWindow***(), SetNextWindow***(), SetNextTreeNode***() functions
513 // All those functions treat 0 as a shortcut to ImGuiSetCond_Always
515 {
516  ImGuiSetCond_Always = 1 << 0, // Set the variable
517  ImGuiSetCond_Once = 1 << 1, // Only set the variable on the first call per runtime session
518  ImGuiSetCond_FirstUseEver = 1 << 2 // Only set the variable if the window doesn't exist in the .ini file
519 };
520 
522 {
523  float Alpha; // Global alpha applies to everything in ImGui
524  ImVec2 WindowPadding; // Padding within a window
525  ImVec2 WindowMinSize; // Minimum window size
526  float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
527  float ChildWindowRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows
528  ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets)
529  float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets).
530  ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines
531  ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
532  ImVec2 TouchExtraPadding; // Expand bounding box for touch-based system where touch position is not accurate enough (unnecessary for mouse inputs). Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget running. So dont grow this too much!
533  ImVec2 AutoFitPadding; // Extra space after auto-fit (double-clicking on resize grip)
534  float WindowFillAlphaDefault; // Default alpha of window background, if not specified in ImGui::Begin()
535  float TreeNodeSpacing; // Horizontal spacing when entering a tree node
536  float ColumnsMinSpacing; // Minimum horizontal spacing between two columns
537  float ScrollbarWidth; // Width of the vertical scrollbar
538  float GrabMinSize; // Minimum width/height of a slider or scrollbar grab
540 
542 };
543 
544 // This is where your app communicate with ImGui. Call ImGui::GetIO() to access.
545 // Read 'Programmer guide' section in .cpp file for general usage.
546 struct ImGuiIO
547 {
548  //------------------------------------------------------------------
549  // Settings (fill once) // Default value:
550  //------------------------------------------------------------------
551 
552  ImVec2 DisplaySize; // <unset> // Display size, in pixels. For clamping windows positions.
553  float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds.
554  float IniSavingRate; // = 5.0f // Maximum time between saving positions/sizes to .ini file, in seconds.
555  const char* IniFilename; // = "imgui.ini" // Path to .ini file. NULL to disable .ini saving.
556  const char* LogFilename; // = "imgui_log.txt" // Path to .log file (default parameter to ImGui::LogToFile when no file is specified).
557  float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds.
558  float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels.
559  int KeyMap[ImGuiKey_COUNT]; // <unset> // Map of indices into the KeysDown[512] entries array
560  void* UserData; // = NULL // Store your own data for retrieval by callbacks.
561 
562  ImFontAtlas* Fonts; // <auto> // Load and assemble one or more fonts into a single tightly packed texture. Output to Fonts array.
563  float FontGlobalScale; // = 1.0f // Global scale all fonts
564  bool FontAllowUserScaling; // = false // Allow user scaling text of individual window with CTRL+Wheel.
565  ImVec2 DisplayVisibleMin; // <unset> (0.0f,0.0f) // If you use DisplaySize as a virtual space larger than your screen, set DisplayVisibleMin/Max to the visible area.
566  ImVec2 DisplayVisibleMax; // <unset> (0.0f,0.0f) // If the values are the same, we defaults to Min=(0.0f) and Max=DisplaySize
567 
568  //------------------------------------------------------------------
569  // User Functions
570  //------------------------------------------------------------------
571 
572  // REQUIRED: rendering function.
573  // See example code if you are unsure of how to implement this.
574  void (*RenderDrawListsFn)(ImDrawList** const draw_lists, int count);
575 
576  // Optional: access OS clipboard
577  // (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures)
578  const char* (*GetClipboardTextFn)();
579  void (*SetClipboardTextFn)(const char* text);
580 
581  // Optional: override memory allocations. MemFreeFn() may be called with a NULL pointer.
582  // (default to posix malloc/free)
583  void* (*MemAllocFn)(size_t sz);
584  void (*MemFreeFn)(void* ptr);
585 
586  // Optional: notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME in Windows)
587  // (default to use native imm32 api on Windows)
588  void (*ImeSetInputScreenPosFn)(int x, int y);
589  void* ImeWindowHandle; // (Windows) Set this to your HWND to get automatic IME cursor positioning.
590 
591  //------------------------------------------------------------------
592  // Input - Fill before calling NewFrame()
593  //------------------------------------------------------------------
594 
595  ImVec2 MousePos; // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
596  bool MouseDown[5]; // Mouse buttons. ImGui itself only uses button 0 (left button). Others buttons allows to track if mouse is being used by your application + available to user as a convenience via IsMouse** API.
597  float MouseWheel; // Mouse wheel: 1 unit scrolls about 5 lines text.
598  bool MouseDrawCursor; // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor).
599  bool KeyCtrl; // Keyboard modifier pressed: Control
600  bool KeyShift; // Keyboard modifier pressed: Shift
601  bool KeysDown[512]; // Keyboard keys that are pressed (in whatever storage order you naturally have access to keyboard data)
602  ImWchar InputCharacters[16+1]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper.
603 
604  // Function
605  IMGUI_API void AddInputCharacter(ImWchar c); // Helper to add a new character into InputCharacters[]
606 
607  //------------------------------------------------------------------
608  // Output - Retrieve after calling NewFrame(), you can use them to discard inputs or hide them from the rest of your application
609  //------------------------------------------------------------------
610 
611  bool WantCaptureMouse; // Mouse is hovering a window or widget is active (= ImGui will use your mouse input)
612  bool WantCaptureKeyboard; // Widget is active (= ImGui will use your keyboard input)
613  float Framerate; // Framerate estimation, in frame per second. Rolling average estimation based on IO.DeltaTime over 120 frames
614 
615  //------------------------------------------------------------------
616  // [Internal] ImGui will maintain those fields for you
617  //------------------------------------------------------------------
618 
619  ImVec2 MousePosPrev; // Previous mouse position
620  ImVec2 MouseDelta; // Mouse delta. Note that this is zero if either current or previous position are negative to allow mouse enabling/disabling.
621  bool MouseClicked[5]; // Mouse button went from !Down to Down
622  ImVec2 MouseClickedPos[5]; // Position at time of clicking
623  float MouseClickedTime[5]; // Time of last click (used to figure out double-click)
624  bool MouseDoubleClicked[5]; // Has mouse button been double-clicked?
625  bool MouseDownOwned[5]; // Track if button was clicked inside a window. We don't request mouse capture from the application if click started outside ImGui bounds.
626  float MouseDownTime[5]; // Time the mouse button has been down
627  float KeysDownTime[512]; // Time the keyboard key has been down
628 
629  IMGUI_API ImGuiIO();
630 };
631 
632 //-----------------------------------------------------------------------------
633 // Helpers
634 //-----------------------------------------------------------------------------
635 
636 // Helper: execute a block of code once a frame only
637 // Convenient if you want to quickly create an UI within deep-nested code that runs multiple times every frame.
638 // Usage:
639 // IMGUI_ONCE_UPON_A_FRAME
640 // {
641 // // code block will be executed one per frame
642 // }
643 // Attention! the macro expands into 2 statement so make sure you don't use it within e.g. an if() statement without curly braces.
644 #define IMGUI_ONCE_UPON_A_FRAME static ImGuiOnceUponAFrame imgui_oaf##__LINE__; if (imgui_oaf##__LINE__)
646 {
648  mutable int RefFrame;
649  operator bool() const { const int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; }
650 };
651 
652 // Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
654 {
655  struct TextRange
656  {
657  const char* b;
658  const char* e;
659 
660  TextRange() { b = e = NULL; }
661  TextRange(const char* _b, const char* _e) { b = _b; e = _e; }
662  const char* begin() const { return b; }
663  const char* end() const { return e; }
664  bool empty() const { return b == e; }
665  char front() const { return *b; }
666  static bool isblank(char c) { return c == ' ' || c == '\t'; }
667  void trim_blanks() { while (b < e && isblank(*b)) b++; while (e > b && isblank(*(e-1))) e--; }
668  IMGUI_API void split(char separator, ImVector<TextRange>& out);
669  };
670 
671  char InputBuf[256];
674 
675  ImGuiTextFilter(const char* default_filter = "");
676  void Clear() { InputBuf[0] = 0; Build(); }
677  void Draw(const char* label = "Filter (inc,-exc)", float width = -1.0f); // Helper calling InputText+Build
678  bool PassFilter(const char* val) const;
679  bool IsActive() const { return !Filters.empty(); }
680  IMGUI_API void Build();
681 };
682 
683 // Helper: Text buffer for logging/accumulating text
685 {
687 
690  const char* begin() const { return &Buf.front(); }
691  const char* end() const { return &Buf.back(); } // Buf is zero-terminated, so end() will point on the zero-terminator
692  size_t size() const { return Buf.size()-1; }
693  bool empty() { return size() >= 1; }
694  void clear() { Buf.clear(); Buf.push_back(0); }
695  IMGUI_API void append(const char* fmt, ...);
696  IMGUI_API void appendv(const char* fmt, va_list args);
697 };
698 
699 // Helper: Key->value storage
700 // - Store collapse state for a tree (Int 0/1)
701 // - Store color edit options (Int using values in ImGuiColorEditMode enum).
702 // - Custom user storage for temporary values.
703 // Typically you don't have to worry about this since a storage is held within each Window.
704 // Declare your own storage if:
705 // - You want to manipulate the open/close state of a particular sub-tree in your interface (tree node uses Int 0/1 to store their state).
706 // - You want to store custom debug data easily without adding or editing structures in your code.
708 {
709  struct Pair
710  {
712  union { int val_i; float val_f; void* val_p; };
713  Pair(ImGuiID _key, int _val_i) { key = _key; val_i = _val_i; }
714  Pair(ImGuiID _key, float _val_f) { key = _key; val_f = _val_f; }
715  Pair(ImGuiID _key, void* _val_p) { key = _key; val_p = _val_p; }
716  };
718 
719  // - Get***() functions find pair, never add/allocate. Pairs are sorted so a query is O(log N)
720  // - Set***() functions find pair, insertion on demand if missing.
721  // - Sorted insertion is costly but should amortize. A typical frame shouldn't need to insert any new pair.
722  IMGUI_API void Clear();
723  IMGUI_API int GetInt(ImGuiID key, int default_val = 0) const;
724  IMGUI_API void SetInt(ImGuiID key, int val);
725  IMGUI_API float GetFloat(ImGuiID key, float default_val = 0.0f) const;
726  IMGUI_API void SetFloat(ImGuiID key, float val);
727  IMGUI_API void* GetVoidPtr(ImGuiID key) const; // default_val is NULL
728  IMGUI_API void SetVoidPtr(ImGuiID key, void* val);
729 
730  // - Get***Ref() functions finds pair, insert on demand if missing, return pointer. Useful if you intend to do Get+Set.
731  // - References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer.
732  // - A typical use case where this is convenient:
733  // float* pvar = ImGui::GetFloatRef(key); ImGui::SliderFloat("var", pvar, 0, 100.0f); some_var += *pvar;
734  // - You can also use this to quickly create temporary editable values during a session of using Edit&Continue, without restarting your application.
735  IMGUI_API int* GetIntRef(ImGuiID key, int default_val = 0);
736  IMGUI_API float* GetFloatRef(ImGuiID key, float default_val = 0);
737 
738  // Use on your own storage if you know only integer are being stored (open/close all tree nodes)
739  IMGUI_API void SetAllInt(int val);
740 };
741 
742 // Shared state of InputText(), passed to callback when a ImGuiInputTextFlags_Callback* flag is used.
744 {
745  ImGuiInputTextFlags EventFlag; // One of ImGuiInputTextFlags_Callback* // Read-only
746  ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only
747  void* UserData; // What user passed to InputText() // Read-only
748 
749  // CharFilter event:
750  ImWchar EventChar; // Character input // Read-write (replace character or set to zero)
751 
752  // Completion,History,Always events:
753  ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only
754  char* Buf; // Current text // Read-write (pointed data only)
755  size_t BufSize; // // Read-only
756  bool BufDirty; // Set if you modify Buf directly // Write
757  int CursorPos; // // Read-write
758  int SelectionStart; // // Read-write (== to SelectionEnd when no selection)
759  int SelectionEnd; // // Read-write
760 
761  // NB: calling those function loses selection.
762  void DeleteChars(int pos, int bytes_count);
763  void InsertChars(int pos, const char* text, const char* text_end = NULL);
764 };
765 
766 // ImColor() is just a helper that implicity converts to either ImU32 (packed 4x1 byte) or ImVec4 (4x1 float)
767 // None of the ImGui API are using ImColor directly but you can use it as a convenience to pass colors in either formats.
768 struct ImColor
769 {
771 
772  ImColor(int r, int g, int b, int a = 255) { Value.x = (float)r / 255.0f; Value.y = (float)g / 255.0f; Value.z = (float)b / 255.0f; Value.w = (float)a / 255.0f; }
773  ImColor(float r, float g, float b, float a = 1.0f) { Value.x = r; Value.y = g; Value.z = b; Value.w = a; }
774  ImColor(const ImVec4& col) { Value = col; }
775  operator ImU32() const { return ImGui::ColorConvertFloat4ToU32(Value); }
776  operator ImVec4() const { return Value; }
777 
778  static ImColor HSV(float h, float s, float v, float a = 1.0f) { float r,g,b; ImGui::ColorConvertHSVtoRGB(h, s, v, r, g, b); return ImColor(r,g,b,a); }
779 };
780 
781 //-----------------------------------------------------------------------------
782 // Draw List
783 // Hold a series of drawing commands. The user provides a renderer for ImDrawList.
784 //-----------------------------------------------------------------------------
785 
786 // Draw callbacks for advanced uses.
787 // NB- You most likely DO NOT need to care about draw callbacks just to create your own widget or customized UI rendering (you can poke into the draw list for that)
788 // Draw callback are useful for example if you want to render a complex 3D scene inside a UI element.
789 // The expected behavior from your rendering loop is:
790 // if (cmd.user_callback != NULL)
791 // cmd.user_callback(parent_list, cmd);
792 // else
793 // RenderTriangles()
794 // It is up to you to decide if your rendering loop or the callback should be responsible for backup/restoring rendering state.
795 typedef void (*ImDrawCallback)(const ImDrawList* parent_list, const ImDrawCmd* cmd);
796 
797 // Typically, 1 command = 1 gpu draw call (unless command is a callback)
798 struct ImDrawCmd
799 {
800  unsigned int vtx_count; // Number of vertices (multiple of 3) to be drawn as triangles. The vertices are stored in the callee ImDrawList's vtx_buffer[] array.
801  ImVec4 clip_rect; // Clipping rectangle (x1, y1, x2, y2)
802  ImTextureID texture_id; // User-provided texture ID. Set by user in ImfontAtlas::SetTexID() for fonts or passed to Image*() functions. Ignore if never using images or multiple fonts atlas.
803  ImDrawCallback user_callback; // If != NULL, call the function instead of rendering the vertices. vtx_count will be 0. clip_rect and texture_id will be set normally.
804  void* user_callback_data; // The draw callback code can access this.
805 };
806 
807 // Vertex layout
808 #ifndef IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT
810 {
814 };
815 #else
816 // You can change the vertex format layout by defining IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT in imconfig.h
817 // The code expect ImVec2 pos (8 bytes), ImVec2 uv (8 bytes), ImU32 col (4 bytes), but you can re-order them or add other fields as needed to simplify integration in your engine.
818 // The type has to be described by the #define (you can either declare the struct or use a typedef)
819 IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT;
820 #endif
821 
822 // Draw command list
823 // This is the low-level list of polygons that ImGui functions are filling. At the end of the frame, all command lists are passed to your ImGuiIO::RenderDrawListFn function for rendering.
824 // At the moment, each ImGui window contains its own ImDrawList but they could potentially be merged in the future.
825 // If you want to add custom rendering within a window, you can use ImGui::GetWindowDrawList() to access the current draw list and add your own primitives.
826 // You can interleave normal ImGui:: calls and adding primitives to the current draw list.
827 // Note that this only gives you access to rendering polygons. If your intent is to create custom widgets and the publicly exposed functions/data aren't sufficient, you can add code in imgui_user.inl
829 {
830  // This is what you have to render
831  ImVector<ImDrawCmd> commands; // Commands. Typically 1 command = 1 gpu draw call.
832  ImVector<ImDrawVert> vtx_buffer; // Vertex buffer. Each command consume ImDrawCmd::vtx_count of those
833 
834  // [Internal to ImGui]
837  ImDrawVert* vtx_write; // [Internal] point within vtx_buffer after each add command (to avoid using the ImVector<> operators too much)
838 
839  ImDrawList() { Clear(); }
840  IMGUI_API void Clear();
841  IMGUI_API void PushClipRect(const ImVec4& clip_rect); // Scissoring. The values are x1, y1, x2, y2.
842  IMGUI_API void PopClipRect();
843  IMGUI_API void PushTextureID(const ImTextureID& texture_id);
844  IMGUI_API void PopTextureID();
845 
846  // Primitives
847  IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col);
848  IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners=0x0F);
849  IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners=0x0F);
850  IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col);
851  IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
852  IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
853  IMGUI_API void AddArc(const ImVec2& center, float rad, ImU32 col, int a_min, int a_max, bool tris = false, const ImVec2& third_point_offset = ImVec2(0,0));
854  IMGUI_API void AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec2* cpu_clip_max = NULL);
855  IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col = 0xFFFFFFFF);
856 
857  // Advanced
858  IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'user_callback' in ImDrawCmd and call the function instead of rendering triangles.
859  IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible
860 
861  // Internal helpers
862  IMGUI_API void ReserveVertices(unsigned int vtx_count);
863  IMGUI_API void AddVtx(const ImVec2& pos, ImU32 col);
864  IMGUI_API void AddVtxUV(const ImVec2& pos, ImU32 col, const ImVec2& uv);
865  IMGUI_API void AddVtxLine(const ImVec2& a, const ImVec2& b, ImU32 col);
866  IMGUI_API void UpdateClipRect();
867  IMGUI_API void UpdateTextureID();
868 };
869 
870 // Load and rasterize multiple TTF fonts into a same texture.
871 // Sharing a texture for multiple fonts allows us to reduce the number of draw calls during rendering.
872 // We also add custom graphic data into the texture that serves for ImGui.
873 // 1. (Optional) Call AddFont*** functions. If you don't call any, the default font will be loaded for you.
874 // 2. Call GetTexDataAsAlpha8() or GetTexDataAsRGBA32() to build and retrieve pixels data.
875 // 3. Upload the pixels data into a texture within your graphics system.
876 // 4. Call SetTexID(my_tex_id); and pass the pointer/identifier to your texture. This value will be passed back to you during rendering to identify the texture.
877 // 5. Call ClearPixelsData() to free textures memory on the heap.
879 {
883  IMGUI_API ImFont* AddFontFromFileTTF(const char* filename, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0);
884  IMGUI_API ImFont* AddFontFromMemoryTTF(void* in_ttf_data, size_t in_ttf_data_size, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0); // Pass ownership of 'in_ttf_data' memory.
885  IMGUI_API void ClearTexData(); // Saves RAM once the texture has been copied to graphics memory.
886  IMGUI_API void Clear();
887 
888  // Retrieve texture data
889  // User is in charge of copying the pixels into graphics memory, then call SetTextureUserID()
890  // After loading the texture into your graphic system, store your texture handle in 'TexID' (ignore if you aren't using multiple fonts nor images)
891  // RGBA32 format is provided for convenience and high compatibility, but note that all RGB pixels are white, so 75% of the memory is wasted.
892  // Pitch = Width * BytesPerPixels
893  IMGUI_API void GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 1 byte per-pixel
894  IMGUI_API void GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 4 bytes-per-pixel
895  IMGUI_API void SetTexID(void* id) { TexID = id; }
896 
897  // Helpers to retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list)
898  // (Those functions could be static, aren't so simple use case doesn't have to refer to the ImFontAtlas:: type ever if in their code)
899  IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin
900  IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
901  IMGUI_API const ImWchar* GetGlyphRangesChinese(); // Japanese + full set of about 21000 CJK Unified Ideographs
902 
903  // Members
904  // (Access texture data via GetTexData*() calls which will setup a default font for you.)
905  void* TexID; // User data to refer to the texture once it has been uploaded to user's graphic systems. It ia passed back to you during rendering.
906  unsigned char* TexPixelsAlpha8; // 1 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight
907  unsigned int* TexPixelsRGBA32; // 4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4
908  int TexWidth;
910  ImVec2 TexExtraDataPos; // Position of our rectangle where we draw non-font graphics
911  ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel (part of the TexExtraData block)
913 
914  // Private
915  struct ImFontAtlasData;
916  ImVector<ImFontAtlasData*> InputData; // Internal data
917  IMGUI_API bool Build(); // Build pixels data. This is automatically for you by the GetTexData*** functions.
918  IMGUI_API void ClearInputData(); // Clear the input TTF data.
920 };
921 
922 // TTF font loading and rendering
923 // ImFontAtlas automatically loads a default embedded font for you when you call GetTexDataAsAlpha8() or GetTexDataAsRGBA32().
924 // Kerning isn't supported. At the moment some ImGui code does per-character CalcTextSize calls, need something more state-ful.
925 struct ImFont
926 {
927  // Members: Settings
928  float FontSize; // <user set> // Height of characters, set during loading (don't change after loading)
929  float Scale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
930  ImVec2 DisplayOffset; // = (0.0f,0.0f) // Offset font rendering by xx pixels
931  ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar()
932 
933  // Members: Runtime data
934  struct Glyph
935  {
937  signed short XAdvance;
938  signed short Width, Height;
939  signed short XOffset, YOffset;
940  float U0, V0, U1, V1; // Texture coordinates
941  };
942  ImFontAtlas* ContainerAtlas; // What we has been loaded into
944  const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
946  ImVector<float> IndexXAdvance; // Glyphs->XAdvance directly indexable (for CalcTextSize functions which are often bottleneck in large UI)
947  ImVector<int> IndexLookup; // Index glyphs by Unicode code-point
948 
949  // Methods
950  IMGUI_API ImFont();
952  IMGUI_API void Clear();
954  IMGUI_API const Glyph* FindGlyph(unsigned short c) const;
956  IMGUI_API bool IsLoaded() const { return ContainerAtlas != NULL; }
957 
958  // 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
959  // 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
960  IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8
961  IMGUI_API ImVec2 CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL) const; // wchar
962  IMGUI_API void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices, float wrap_width = 0.0f, const ImVec2* cpu_clip_max = NULL) const;
963  IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const;
964 };
965 
966 //---- Include imgui_user.h at the end of imgui.h
967 //---- So you can include code that extends ImGui using any of the types declared above.
968 //---- (also convenient for user to only explicitly include vanilla imgui.h)
969 #ifdef IMGUI_INCLUDE_IMGUI_USER_H
970 #include "imgui_user.h"
971 #endif
ImGuiTextBuffer()
Definition: imgui.h:688
ImVec4 Value
Definition: imgui.h:770
IMGUI_API void PlotHistogram(const char *label, const float *values, int values_count, int values_offset=0, const char *overlay_text=NULL, float scale_min=FLT_MAX, float scale_max=FLT_MAX, ImVec2 graph_size=ImVec2(0, 0), size_t stride=sizeof(float))
Definition: imgui.cpp:5117
Pair(ImGuiID _key, float _val_f)
Definition: imgui.h:714
ImGuiID key
Definition: imgui.h:711
IMGUI_API void SetNextWindowFocus()
Definition: imgui.cpp:3627
IMGUI_API bool RadioButton(const char *label, bool active)
Definition: imgui.cpp:5186
IMGUI_API void SetWindowFocus()
Definition: imgui.cpp:3593
unsigned int ImU32
Definition: imgui.h:34
IMGUI_API void PopItemWidth()
Definition: imgui.cpp:3256
ImVec2 DisplayVisibleMin
Definition: imgui.h:565
IMGUI_API void GetTexDataAsAlpha8(unsigned char **out_pixels, int *out_width, int *out_height, int *out_bytes_per_pixel=NULL)
Definition: imgui.cpp:7278
ImVec2()
Definition: imgui.h:53
IMGUI_API ImVec2 GetWindowSize()
Definition: imgui.cpp:3523
IMGUI_API void BeginTooltip()
Definition: imgui.cpp:2564
IMGUI_API int GetInt(ImGuiID key, int default_val=0) const
Definition: imgui.cpp:1245
signed short XAdvance
Definition: imgui.h:937
IMGUI_API bool Checkbox(const char *label, bool *v)
Definition: imgui.cpp:5128
IMGUI_API void Clear()
Definition: imgui.cpp:7603
IMGUI_API void TextWrappedV(const char *fmt, va_list args)
Definition: imgui.cpp:3825
ImVec2 DisplayOffset
Definition: imgui.h:930
IMGUI_API bool CollapsingHeader(const char *label, const char *str_id=NULL, bool display_frame=true, bool default_open=false)
Definition: imgui.cpp:4332
TextRange(const char *_b, const char *_e)
Definition: imgui.h:661
IMGUI_API bool IsMouseHoveringBox(const ImVec2 &box_min, const ImVec2 &box_max)
Definition: imgui.cpp:2426
float ChildWindowRounding
Definition: imgui.h:527
IMGUI_API void ClearInputData()
Definition: imgui.cpp:7234
IMGUI_API void PushTextureID(const ImTextureID &texture_id)
Definition: imgui.cpp:6919
IMGUI_API void Spacing()
Definition: imgui.cpp:6476
ImColor(const ImVec4 &col)
Definition: imgui.h:774
ImVec2 pos
Definition: imgui.h:811
float x
Definition: imgui.h:63
IMGUI_API void appendv(const char *fmt, va_list args)
Definition: imgui.cpp:1432
IMGUI_API void SetWindowPos(const ImVec2 &pos, ImGuiSetCond cond=0)
Definition: imgui.cpp:3510
ImVector< TextRange > Filters
Definition: imgui.h:672
IMGUI_API void PopTextureID()
Definition: imgui.cpp:6925
IMGUI_API void SetCursorPos(const ImVec2 &pos)
Definition: imgui.cpp:3721
bool MouseDrawCursor
Definition: imgui.h:598
#define IM_ASSERT(_EXPR)
Definition: imconfig.h:16
IMGUI_API void SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond=0)
Definition: imgui.cpp:4562
void(* ImDrawCallback)(const ImDrawList *parent_list, const ImDrawCmd *cmd)
Definition: imgui.h:795
IMGUI_API void PopStyleColor(int count=1)
Definition: imgui.cpp:3345
IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float &out_r, float &out_g, float &out_b)
Definition: imgui.cpp:790
IMGUI_API void CalcListClipping(int items_count, float items_height, int *out_items_display_start, int *out_items_display_end)
Definition: imgui.cpp:2358
IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiSetCond cond=0)
Definition: imgui.cpp:3574
bool FontAllowUserScaling
Definition: imgui.h:564
IMGUI_API void SetFallbackChar(ImWchar c)
Definition: imgui.cpp:7744
signed short Height
Definition: imgui.h:938
IMGUI_API void NextColumn()
Definition: imgui.cpp:6575
const char * begin() const
Definition: imgui.h:662
IMGUI_API bool IsMouseHoveringAnyWindow()
Definition: imgui.cpp:2438
IMGUI_API ImVec2 GetCursorPos()
Definition: imgui.cpp:3705
IMGUI_API void split(char separator, ImVector< TextRange > &out)
Definition: imgui.cpp:1354
IMGUI_API void GetTexDataAsRGBA32(unsigned char **out_pixels, int *out_width, int *out_height, int *out_bytes_per_pixel=NULL)
Definition: imgui.cpp:7294
IMGUI_API bool ColorEdit3(const char *label, float col[3])
Definition: imgui.cpp:6284
const value_type & operator[](size_t i) const
Definition: imgui.h:106
IMGUI_API void SetColumnOffset(int column_index, float offset_x)
Definition: imgui.cpp:6636
void * TexID
Definition: imgui.h:905
IMGUI_API const char * CalcWordWrapPositionA(float scale, const char *text, const char *text_end, float wrap_width) const
Definition: imgui.cpp:7926
IMGUI_API void LogToTTY(int max_depth=-1)
Definition: imgui.cpp:4228
bool MouseClicked[5]
Definition: imgui.h:621
IMGUI_API bool IsMouseClicked(int button, bool repeat=false)
Definition: imgui.cpp:2474
unsigned int vtx_count
Definition: imgui.h:800
IMGUI_API float GetTextLineHeight()
Definition: imgui.cpp:3666
signed short Width
Definition: imgui.h:938
IMGUI_API void AddRect(const ImVec2 &a, const ImVec2 &b, ImU32 col, float rounding=0.0f, int rounding_corners=0x0F)
Definition: imgui.cpp:7021
IMGUI_API void SetTexID(void *id)
Definition: imgui.h:895
IMGUI_API void TextWrapped(const char *fmt,...)
Definition: imgui.cpp:3832
IMGUI_API void * GetInternalState()
Definition: imgui.cpp:1718
IMGUI_API void End()
Definition: imgui.cpp:3137
int ImGuiColorEditMode
Definition: imgui.h:43
IMGUI_API bool SliderFloat2(const char *label, float v[2], float v_min, float v_max, const char *display_format="%.3f", float power=1.0f)
Definition: imgui.cpp:4924
int TexWidth
Definition: imgui.h:908
IMGUI_API void SetTooltipV(const char *fmt, va_list args)
Definition: imgui.cpp:2540
void(* SetClipboardTextFn)(const char *text)
Definition: imgui.h:579
float Alpha
Definition: imgui.h:523
ImVec4()
Definition: imgui.h:64
IMGUI_API float GetCursorPosY()
Definition: imgui.cpp:3716
IMGUI_API void ListBoxFooter()
Definition: imgui.cpp:6205
IMGUI_API bool SliderInt2(const char *label, int v[2], int v_min, int v_max, const char *display_format="%.0f")
Definition: imgui.cpp:4974
IMGUI_API bool TreeNodeV(const char *str_id, const char *fmt, va_list args)
Definition: imgui.cpp:4502
IMGUI_API float CalcItemWidth()
Definition: imgui.cpp:3262
IMGUI_API ImVec2 GetMousePos()
Definition: imgui.cpp:2499
ImVec2 MouseClickedPos[5]
Definition: imgui.h:622
IMGUI_API void TreePush(const char *str_id=NULL)
Definition: imgui.cpp:6757
int(* ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data)
Definition: imgui.h:48
IMGUI_API bool SliderFloat(const char *label, float *v, float v_min, float v_max, const char *display_format="%.3f", float power=1.0f)
Definition: imgui.cpp:4654
IMGUI_API const ImWchar * GetGlyphRangesJapanese()
Definition: imgui.cpp:7640
const char * begin() const
Definition: imgui.h:690
Definition: imgui.h:61
IMGUI_API void BeginChildFrame(ImGuiID id, const ImVec2 &size)
Definition: imgui.cpp:2651
IMGUI_API void SetCursorPosX(float x)
Definition: imgui.cpp:3728
IMGUI_API bool IsAnyItemActive()
Definition: imgui.cpp:2521
IMGUI_API bool IsMouseHoveringWindow()
Definition: imgui.cpp:2431
IMGUI_API void SetInternalState(void *state, bool construct=false)
Definition: imgui.cpp:1728
float FontSize
Definition: imgui.h:928
bool KeyShift
Definition: imgui.h:600
const char * IniFilename
Definition: imgui.h:555
ImVec2 FramePadding
Definition: imgui.h:528
size_t size() const
Definition: imgui.h:692
static void OpenNextNode(bool open)
Definition: imgui.h:378
size_t size() const
Definition: imgui.h:100
ImDrawVert * vtx_write
Definition: imgui.h:837
ImGuiWindowFlags_
Definition: imgui.h:383
IMGUI_API void Shutdown()
Definition: imgui.cpp:1909
IMGUI_API void PushClipRect(const ImVec4 &clip_rect)
Definition: imgui.cpp:6892
const value_type & at(size_t i) const
Definition: imgui.h:104
IMGUI_API ~ImFont()
Definition: imgui.h:951
float IniSavingRate
Definition: imgui.h:554
IMGUI_API void SetNextWindowPos(const ImVec2 &pos, ImGuiSetCond cond=0)
Definition: imgui.cpp:3606
IMGUI_API ImVec2 GetContentRegionMax()
Definition: imgui.cpp:3633
ImVec4 clip_rect
Definition: imgui.h:801
#define IM_VEC2_CLASS_EXTRA
Definition: imconfig.h:34
size_t Capacity
Definition: imgui.h:88
char front() const
Definition: imgui.h:665
bool KeyCtrl
Definition: imgui.h:599
IMGUI_API bool InputFloat4(const char *label, float v[4], int decimal_precision=-1)
Definition: imgui.cpp:5949
float TreeNodeSpacing
Definition: imgui.h:535
IMGUI_API void PopStyleVar(int count=1)
Definition: imgui.cpp:3412
float MouseClickedTime[5]
Definition: imgui.h:623
ImGuiKey_
Definition: imgui.h:420
IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float &out_h, float &out_s, float &out_v)
Definition: imgui.cpp:768
IMGUI_API void SetCursorPosY(float y)
Definition: imgui.cpp:3735
IMGUI_API void LogText(const char *fmt,...)
Definition: imgui.cpp:2118
IMGUI_API ImFont * AddFontDefault()
Definition: imgui.cpp:7320
ImVec2 WindowMinSize
Definition: imgui.h:525
IMGUI_API void TextColoredV(const ImVec4 &col, const char *fmt, va_list args)
Definition: imgui.cpp:3810
ImColor(float r, float g, float b, float a=1.0f)
Definition: imgui.h:773
IMGUI_API bool SmallButton(const char *label)
Definition: imgui.cpp:4086
Definition: imgui.h:72
float GrabMinSize
Definition: imgui.h:538
float MouseDoubleClickTime
Definition: imgui.h:557
size_t capacity() const
Definition: imgui.h:101
void(* MemFreeFn)(void *ptr)
Definition: imgui.h:584
IMGUI_API void Clear()
Definition: imgui.cpp:1217
void * user_callback_data
Definition: imgui.h:804
void * ImeWindowHandle
Definition: imgui.h:589
bool MouseDownOwned[5]
Definition: imgui.h:625
IMGUI_API ImFont * GetWindowFont()
Definition: imgui.cpp:3685
IMGUI_API ImVec2 GetWindowContentRegionMax()
Definition: imgui.cpp:3657
IMGUI_API size_t GetInternalStateSize()
Definition: imgui.cpp:1723
IMGUI_API bool CheckboxFlags(const char *label, unsigned int *flags, unsigned int flags_value)
Definition: imgui.cpp:5175
ImVector< ImVec4 > clip_rect_stack
Definition: imgui.h:835
IMGUI_API bool IsClipped(const ImVec2 &item_size)
Definition: imgui.cpp:6522
unsigned short ImWchar
Definition: imgui.h:37
IMGUI_API ImVec2 GetWindowContentRegionMin()
Definition: imgui.cpp:3651
IMGUI_API void Color(const char *prefix, const ImVec4 &v)
Definition: imgui.cpp:6816
ImGuiInputTextFlags Flags
Definition: imgui.h:746
ImVec2(float _x, float _y)
Definition: imgui.h:54
int ImGuiInputTextFlags
Definition: imgui.h:46
IMGUI_API float GetTextLineHeightWithSpacing()
Definition: imgui.cpp:3672
IMGUI_API int GetFrameCount()
Definition: imgui.cpp:2559
IMGUI_API void * GetVoidPtr(ImGuiID key) const
Definition: imgui.cpp:1261
IMGUI_API bool InputFloat2(const char *label, float v[2], int decimal_precision=-1)
Definition: imgui.cpp:5939
IMGUI_API bool IsPosHoveringAnyWindow(const ImVec2 &pos)
Definition: imgui.cpp:2444
void clear()
Definition: imgui.h:108
IMGUI_API void AddText(ImFont *font, float font_size, const ImVec2 &pos, ImU32 col, const char *text_begin, const char *text_end=NULL, float wrap_width=0.0f, const ImVec2 *cpu_clip_max=NULL)
Definition: imgui.cpp:7153
IMGUI_API float GetCursorPosX()
Definition: imgui.cpp:3711
IMGUI_API float GetColumnOffset(int column_index=-1)
Definition: imgui.cpp:6619
#define IM_VEC4_CLASS_EXTRA
Definition: imconfig.h:39
IMGUI_API bool ColorEdit4(const char *label, float col[4], bool show_alpha=true)
Definition: imgui.cpp:6300
IMGUI_API bool Build()
Definition: imgui.cpp:7378
Definition: imgui.h:50
ImVector< ImTextureID > texture_id_stack
Definition: imgui.h:836
bool WantCaptureMouse
Definition: imgui.h:611
IMGUI_API bool ColorButton(const ImVec4 &col, bool small_height=false, bool outline_border=true)
Definition: imgui.cpp:6253
IMGUI_API bool InvisibleButton(const char *str_id, const ImVec2 &size)
Definition: imgui.cpp:4115
ImDrawList()
Definition: imgui.h:839
Definition: imgui.h:925
IMGUI_API void AddRectFilled(const ImVec2 &a, const ImVec2 &b, ImU32 col, float rounding=0.0f, int rounding_corners=0x0F)
Definition: imgui.cpp:7053
IMGUI_API void TextColored(const ImVec4 &col, const char *fmt,...)
Definition: imgui.cpp:3817
IMGUI_API bool GetWindowCollapsed()
Definition: imgui.cpp:3580
int ImGuiWindowFlags
Definition: imgui.h:44
#define IMGUI_API
Definition: imgui.h:24
IMGUI_API bool InputFloat(const char *label, float *v, float step=0.0f, float step_fast=0.0f, int decimal_precision=-1, ImGuiInputTextFlags extra_flags=0)
Definition: imgui.cpp:5419
IMGUI_API void AlignFirstTextHeightToWidgets()
Definition: imgui.cpp:3941
const char * LogFilename
Definition: imgui.h:556
IMGUI_API ImDrawList * GetWindowDrawList()
Definition: imgui.cpp:3679
IMGUI_API void GetDefaultFontData(const void **fnt_data, unsigned int *fnt_size, const void **png_data, unsigned int *png_size)
Definition: imgui.cpp:7267
float FontGlobalScale
Definition: imgui.h:563
IMGUI_API float GetScrollPosY()
Definition: imgui.cpp:3754
IMGUI_API void Render()
Definition: imgui.cpp:2012
IMGUI_API bool IsLoaded() const
Definition: imgui.h:956
IMGUI_API bool ListBox(const char *label, int *current_item, const char **items, int items_count, int height_in_items=-1)
Definition: imgui.cpp:6216
IMGUI_API void ColorEditMode(ImGuiColorEditMode mode)
Definition: imgui.cpp:6441
IMGUI_API bool InputText(const char *label, char *buf, size_t buf_size, ImGuiInputTextFlags flags=0, ImGuiTextEditCallback callback=NULL, void *user_data=NULL)
Definition: imgui.cpp:5577
void Clear()
Definition: imgui.h:676
void DeleteChars(int pos, int bytes_count)
Definition: imgui.cpp:5490
IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val)
Definition: imgui.cpp:3385
Pair(ImGuiID _key, void *_val_p)
Definition: imgui.h:715
IMGUI_API ImFont * AddFontFromFileTTF(const char *filename, float size_pixels, const ImWchar *glyph_ranges=NULL, int font_no=0)
Definition: imgui.cpp:7338
IMGUI_API bool Button(const char *label, const ImVec2 &size=ImVec2(0, 0), bool repeat_when_held=false)
Definition: imgui.cpp:4055
IMGUI_API void PopTextWrapPos()
Definition: imgui.cpp:3328
IMGUI_API void SetKeyboardFocusHere(int offset=0)
Definition: imgui.cpp:3772
iterator end()
Definition: imgui.h:111
IMGUI_API bool IsItemActive()
Definition: imgui.cpp:2510
IMGUI_API int * GetIntRef(ImGuiID key, int default_val=0)
Definition: imgui.cpp:1270
IMGUI_API void AddVtx(const ImVec2 &pos, ImU32 col)
Definition: imgui.cpp:6943
IMGUI_API ImVec2 GetCursorScreenPos()
Definition: imgui.cpp:3742
unsigned int * TexPixelsRGBA32
Definition: imgui.h:907
IMGUI_API void SetWindowFontScale(float scale)
Definition: imgui.cpp:3697
ImVec2 MousePos
Definition: imgui.h:595
IMGUI_API ImVec2 CalcTextSizeW(float size, float max_width, const ImWchar *text_begin, const ImWchar *text_end, const ImWchar **remaining=NULL) const
Definition: imgui.cpp:8101
IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2 &size, const ImVec2 &uv0=ImVec2(0, 0), const ImVec2 &uv1=ImVec2(1, 1), int frame_padding=-1, const ImVec4 &bg_col=ImVec4(0, 0, 0, 1), const ImVec4 &tint_col=ImVec4(1, 1, 1, 1))
Definition: imgui.cpp:4191
IMGUI_API void Clear()
Definition: imgui.cpp:6842
float FrameRounding
Definition: imgui.h:529
void(* RenderDrawListsFn)(ImDrawList **const draw_lists, int count)
Definition: imgui.h:574
IMGUI_API float GetFloat(ImGuiID key, float default_val=0.0f) const
Definition: imgui.cpp:1253
IMGUI_API ImVec2 GetItemBoxMin()
Definition: imgui.cpp:2527
bool KeysDown[512]
Definition: imgui.h:601
IMGUI_API void ClearTexData()
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int ImGuiStyleVar
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void push_back(const value_type &v)
Definition: imgui.h:130
IMGUI_API void PopAllowKeyboardFocus()
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ImVector< ImDrawCmd > commands
Definition: imgui.h:831
IMGUI_API float GetColumnWidth(int column_index=-1)
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int ImGuiKey
Definition: imgui.h:42
Definition: imgui.h:546
IMGUI_API bool SliderFloat3(const char *label, float v[3], float v_min, float v_max, const char *display_format="%.3f", float power=1.0f)
Definition: imgui.cpp:4929
float MouseDownTime[5]
Definition: imgui.h:626
IMGUI_API bool SliderFloat4(const char *label, float v[4], float v_min, float v_max, const char *display_format="%.3f", float power=1.0f)
Definition: imgui.cpp:4934
IMGUI_API void AddCircleFilled(const ImVec2 &centre, float radius, ImU32 col, int num_segments=12)
Definition: imgui.cpp:7135
Pair(ImGuiID _key, int _val_i)
Definition: imgui.h:713
IMGUI_API void SetCursorScreenPos(const ImVec2 &pos)
Definition: imgui.cpp:3748
IMGUI_API void PopID()
Definition: imgui.cpp:4588
size_t Size
Definition: imgui.h:87
ImVec2 DisplayVisibleMax
Definition: imgui.h:566
IMGUI_API void SetNextWindowSize(const ImVec2 &size, ImGuiSetCond cond=0)
Definition: imgui.cpp:3613
float V0
Definition: imgui.h:940
IMGUI_API void Bullet()
Definition: imgui.cpp:4445
IMGUI_API ImGuiIO & GetIO()
Definition: imgui.cpp:1736
signed short XOffset
Definition: imgui.h:939
ImDrawCallback user_callback
Definition: imgui.h:803
const char * end() const
Definition: imgui.h:691
IMGUI_API void EndTooltip()
Definition: imgui.cpp:2571
IMGUI_API void Clear()
Definition: imgui.cpp:7255
IMGUI_API void AddCircle(const ImVec2 &centre, float radius, ImU32 col, int num_segments=12)
Definition: imgui.cpp:7119
~ImVector()
Definition: imgui.h:97
bool empty() const
Definition: imgui.h:664
ImGuiCol_
Definition: imgui.h:443
float z
Definition: imgui.h:63
IMGUI_API void AddDrawCmd()
Definition: imgui.cpp:6851
IMGUI_API void BulletText(const char *fmt,...)
Definition: imgui.cpp:4493
ImWchar InputCharacters[16+1]
Definition: imgui.h:602
const value_type * const_iterator
Definition: imgui.h:94
iterator insert(const_iterator it, const value_type &v)
Definition: imgui.h:134
IMGUI_API bool GetWindowIsFocused()
Definition: imgui.cpp:3477
IMGUI_API void SetAllInt(int val)
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const_iterator end() const
Definition: imgui.h:112
ImVec2 ItemSpacing
Definition: imgui.h:530
ImWchar Codepoint
Definition: imgui.h:936
static bool isblank(char c)
Definition: imgui.h:666
IMGUI_API void PopClipRect()
Definition: imgui.cpp:6898
IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond=0)
Definition: imgui.cpp:3620
IMGUI_API void PushFont(ImFont *font)
Definition: imgui.cpp:3289
ImVec2 TexUvWhitePixel
Definition: imgui.h:911
IMGUI_API const ImWchar * GetGlyphRangesChinese()
Definition: imgui.cpp:7626
float WindowFillAlphaDefault
Definition: imgui.h:534
IMGUI_API void TreePop()
Definition: imgui.cpp:6777
IMGUI_API ImGuiStyle & GetStyle()
Definition: imgui.cpp:1741
IMGUI_API void SetTooltip(const char *fmt,...)
Definition: imgui.cpp:2546
float w
Definition: imgui.h:63
IMGUI_API void PushAllowKeyboardFocus(bool v)
Definition: imgui.cpp:3310
ImVec2 uv
Definition: imgui.h:812
IMGUI_API void Columns(int count=1, const char *id=NULL, bool border=true)
Definition: imgui.cpp:6674
IMGUI_API void AddArc(const ImVec2 &center, float rad, ImU32 col, int a_min, int a_max, bool tris=false, const ImVec2 &third_point_offset=ImVec2(0, 0))
Definition: imgui.cpp:6985
IMGUI_API void SetInt(ImGuiID key, int val)
Definition: imgui.cpp:1288
IMGUI_API void BuildLookupTable()
Definition: imgui.cpp:7700
IMGUI_API void RenderCustomTexData()
Definition: imgui.cpp:7551
IMGUI_API void AddCallback(ImDrawCallback callback, void *callback_data)
Definition: imgui.cpp:6862
IMGUI_API void SameLine(int column_x=0, int spacing_w=-1)
Definition: imgui.cpp:6551
float KeysDownTime[512]
Definition: imgui.h:627
IMGUI_API void ShowStyleEditor(ImGuiStyle *ref=NULL)
Definition: imgui.cpp:8423
IMGUI_API void LogButtons()
Definition: imgui.cpp:4304
IMGUI_API void EndChild()
Definition: imgui.cpp:2623
ImVec2 MouseDelta
Definition: imgui.h:620
ImVec2 AutoFitPadding
Definition: imgui.h:533
IMGUI_API bool IsItemHovered()
Definition: imgui.cpp:2504
IMGUI_API void MemFree(void *ptr)
Definition: imgui.cpp:1587
bool MouseDown[5]
Definition: imgui.h:596
IMGUI_API ImGuiIO()
Definition: imgui.cpp:555
IMGUI_API void SetFloat(ImGuiID key, float val)
Definition: imgui.cpp:1299
IMGUI_API void PushTextWrapPos(float wrap_pos_x=0.0f)
Definition: imgui.cpp:3322
ImTextureID texture_id
Definition: imgui.h:802
value_type & at(size_t i)
Definition: imgui.h:103
Definition: imgui.h:768
IMGUI_API int GetColumnsCount()
Definition: imgui.cpp:6613
IMGUI_API float * GetFloatRef(ImGuiID key, float default_val=0)
Definition: imgui.cpp:1278
IMGUI_API void ShowUserGuide()
Definition: imgui.cpp:8399
float Framerate
Definition: imgui.h:613
ImGuiSetCond_
Definition: imgui.h:514
IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4 &in)
Definition: imgui.cpp:757
ImVector< ImDrawVert > vtx_buffer
Definition: imgui.h:832
IMGUI_API void SetVoidPtr(ImGuiID key, void *val)
Definition: imgui.cpp:1310
float Scale
Definition: imgui.h:929
ImFontAtlas * ContainerAtlas
Definition: imgui.h:942
value_type & back()
Definition: imgui.h:115
ImVec2 ItemInnerSpacing
Definition: imgui.h:531
IMGUI_API void UpdateClipRect()
Definition: imgui.cpp:6878
ImVec2 DisplaySize
Definition: imgui.h:552
~ImGuiTextBuffer()
Definition: imgui.h:689
ImVec4 Colors[ImGuiCol_COUNT]
Definition: imgui.h:539
IMGUI_API ImVec2 CalcTextSize(const char *text, const char *text_end=NULL, bool hide_text_after_double_hash=false, float wrap_width=-1.0f)
Definition: imgui.cpp:2324
float FallbackXAdvance
Definition: imgui.h:945
const value_type & back() const
Definition: imgui.h:116
float y
Definition: imgui.h:63
void reserve(size_t new_capacity)
Definition: imgui.h:120
ImVector< ImFont * > Fonts
Definition: imgui.h:912
value_type & operator[](size_t i)
Definition: imgui.h:105
bool empty()
Definition: imgui.h:693
ImVector< int > IndexLookup
Definition: imgui.h:947
IMGUI_API void AddVtxUV(const ImVec2 &pos, ImU32 col, const ImVec2 &uv)
Definition: imgui.cpp:6951
IMGUI_API bool Combo(const char *label, int *current_item, const char **items, int items_count, int height_in_items=-1)
Definition: imgui.cpp:5983
float V1
Definition: imgui.h:940
IMGUI_API void * MemAlloc(size_t sz)
Definition: imgui.cpp:1582
IMGUI_API void AddVtxLine(const ImVec2 &a, const ImVec2 &b, ImU32 col)
Definition: imgui.cpp:6960
float U1
Definition: imgui.h:940
IMGUI_API const ImWchar * GetGlyphRangesDefault()
Definition: imgui.cpp:7616
ImVector< float > IndexXAdvance
Definition: imgui.h:946
IMGUI_API void Text(const char *fmt,...)
Definition: imgui.cpp:3802
IMGUI_API void append(const char *fmt,...)
Definition: imgui.cpp:1453
iterator erase(const_iterator it)
Definition: imgui.h:133
static ImColor HSV(float h, float s, float v, float a=1.0f)
Definition: imgui.h:778
IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2 &a, const ImVec2 &b, const ImVec2 &uv0, const ImVec2 &uv1, ImU32 col=0xFFFFFFFF)
Definition: imgui.cpp:7178
IMGUI_API bool IsMouseDoubleClicked(int button)
Definition: imgui.cpp:2492
float ColumnsMinSpacing
Definition: imgui.h:536
unsigned char * TexPixelsAlpha8
Definition: imgui.h:906
ImVector< Pair > Data
Definition: imgui.h:717
IMGUI_API void SetScrollPosHere()
Definition: imgui.cpp:3766
bool IsActive() const
Definition: imgui.h:679
const char * end() const
Definition: imgui.h:663
IMGUI_API int GetColumnIndex()
Definition: imgui.cpp:6607
const_iterator begin() const
Definition: imgui.h:110
IMGUI_API void Build()
Definition: imgui.cpp:1372
void InsertChars(int pos, const char *text, const char *text_end=NULL)
Definition: imgui.cpp:5506
const Glyph * FallbackGlyph
Definition: imgui.h:944
int TexHeight
Definition: imgui.h:909
bool empty() const
Definition: imgui.h:99
float ScrollbarWidth
Definition: imgui.h:537
IMGUI_API void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4 &clip_rect, const char *text_begin, const char *text_end, ImDrawVert *&out_vertices, float wrap_width=0.0f, const ImVec2 *cpu_clip_max=NULL) const
Definition: imgui.cpp:8145
IMGUI_API void SetWindowSize(const ImVec2 &size, ImGuiSetCond cond=0)
Definition: imgui.cpp:3550
float WindowRounding
Definition: imgui.h:526
IMGUI_API bool Selectable(const char *label, bool selected, const ImVec2 &size=ImVec2(0, 0))
Definition: imgui.cpp:6108
IMGUI_API void Separator()
Definition: imgui.cpp:6448
float MouseWheel
Definition: imgui.h:597
float MouseDoubleClickMaxDist
Definition: imgui.h:558
Definition: imgui.h:84
void clear()
Definition: imgui.h:694
IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2 &size, const ImVec2 &uv0=ImVec2(0, 0), const ImVec2 &uv1=ImVec2(1, 1), const ImVec4 &tint_col=ImVec4(1, 1, 1, 1), const ImVec4 &border_col=ImVec4(0, 0, 0, 0))
Definition: imgui.cpp:4163
IMGUI_API ImVec2 GetWindowPos()
Definition: imgui.cpp:3490
IMGUI_API const char * GetStyleColName(ImGuiCol idx)
Definition: imgui.cpp:3428
ImVec2 TexExtraDataPos
Definition: imgui.h:910
static const float scale
Definition: Sprite.cpp:15
IMGUI_API ~ImFontAtlas()
Definition: imgui.cpp:7229
void * UserData
Definition: imgui.h:560
IMGUI_API bool SliderInt4(const char *label, int v[4], int v_min, int v_max, const char *display_format="%.0f")
Definition: imgui.cpp:4984
ImU32 col
Definition: imgui.h:813
const value_type & front() const
Definition: imgui.h:114
ImVec2 MousePosPrev
Definition: imgui.h:619
float x
Definition: imgui.h:52
IMGUI_API void LogFinish()
Definition: imgui.cpp:4279
float DeltaTime
Definition: imgui.h:553
IMGUI_API void ReserveVertices(unsigned int vtx_count)
Definition: imgui.cpp:6932
ImGuiTextFilter(const char *default_filter="")
Definition: imgui.cpp:1330
ImU32 ImGuiID
Definition: imgui.h:39
IMGUI_API float GetTime()
Definition: imgui.cpp:2554
ImGuiInputTextFlags EventFlag
Definition: imgui.h:745
iterator begin()
Definition: imgui.h:109
IMGUI_API float GetWindowFontSize()
Definition: imgui.cpp:3691
T * Data
Definition: imgui.h:89
int ImGuiSetCond
Definition: imgui.h:45
IMGUI_API void TextUnformatted(const char *text, const char *text_end=NULL)
Definition: imgui.cpp:3840
value_type * iterator
Definition: imgui.h:93
T value_type
Definition: imgui.h:92
IMGUI_API void EndChildFrame()
Definition: imgui.cpp:2660
value_type & front()
Definition: imgui.h:113
void resize(size_t new_size)
Definition: imgui.h:119
IMGUI_API float GetScrollMaxY()
Definition: imgui.cpp:3760
IMGUI_API void LabelTextV(const char *label, const char *fmt, va_list args)
Definition: imgui.cpp:3954
IMGUI_API bool SliderAngle(const char *label, float *v, float v_degrees_min=-360.0f, float v_degrees_max=+360.0f)
Definition: imgui.cpp:4870
IMGUI_API void NewFrame()
Definition: imgui.cpp:1746
bool MouseDoubleClicked[5]
Definition: imgui.h:624
ImVector< ImFontAtlasData * > InputData
Definition: imgui.h:915
ImVec4(float _x, float _y, float _z, float _w)
Definition: imgui.h:65
float y
Definition: imgui.h:52
IMGUI_API void BulletTextV(const char *fmt, va_list args)
Definition: imgui.cpp:4468
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char *text_begin, const char *text_end=NULL, const char **remaining=NULL) const
Definition: imgui.cpp:8015
IMGUI_API void LogToClipboard(int max_depth=-1)
Definition: imgui.cpp:4265
IMGUI_API ImGuiStyle()
Definition: imgui.cpp:491
int ImGuiCol
Definition: imgui.h:40
IMGUI_API void LabelText(const char *label, const char *fmt,...)
Definition: imgui.cpp:3979
IMGUI_API void LogToFile(int max_depth=-1, const char *filename=NULL)
Definition: imgui.cpp:4243
ImColor(int r, int g, int b, int a=255)
Definition: imgui.h:772
IMGUI_API bool ListBoxHeader(const char *label, const ImVec2 &size=ImVec2(0, 0))
Definition: imgui.cpp:6165
IMGUI_API ImGuiStorage * GetStateStorage()
Definition: imgui.cpp:3785
signed short YOffset
Definition: imgui.h:939
IMGUI_API ImGuiID GetID(const char *str_id)
Definition: imgui.cpp:4594
IMGUI_API ImFontAtlas()
Definition: imgui.cpp:7220
ImGuiInputTextFlags_
Definition: imgui.h:404
IMGUI_API void ShowTestWindow(bool *open=NULL)
Definition: imgui.cpp:8529
IMGUI_API void PlotLines(const char *label, const float *values, int values_count, int values_offset=0, const char *overlay_text=NULL, float scale_min=FLT_MAX, float scale_max=FLT_MAX, ImVec2 graph_size=ImVec2(0, 0), size_t stride=sizeof(float))
Definition: imgui.cpp:5106
IMGUI_API void UpdateTextureID()
Definition: imgui.cpp:6905
IMGUI_API bool InputFloat3(const char *label, float v[3], int decimal_precision=-1)
Definition: imgui.cpp:5944
IMGUI_API void SetStateStorage(ImGuiStorage *tree)
Definition: imgui.cpp:3779
ImVec2 TouchExtraPadding
Definition: imgui.h:532
IMGUI_API bool BeginChild(const char *str_id, const ImVec2 &size=ImVec2(0, 0), bool border=false, ImGuiWindowFlags extra_flags=0)
Definition: imgui.cpp:2577
IMGUI_API bool Begin(const char *name="Debug", bool *p_opened=NULL, const ImVec2 &initial_size=ImVec2(0, 0), float bg_alpha=-1.0f, ImGuiWindowFlags flags=0)
Definition: imgui.cpp:2735
bool PassFilter(const char *val) const
Definition: imgui.cpp:1389
IMGUI_API bool SliderInt3(const char *label, int v[3], int v_min, int v_max, const char *display_format="%.0f")
Definition: imgui.cpp:4979
IMGUI_API ImFont * AddFontFromMemoryTTF(void *in_ttf_data, size_t in_ttf_data_size, float size_pixels, const ImWchar *glyph_ranges=NULL, int font_no=0)
Definition: imgui.cpp:7354
IMGUI_API bool InputInt(const char *label, int *v, int step=1, int step_fast=100, ImGuiInputTextFlags extra_flags=0)
Definition: imgui.cpp:5479
IMGUI_API bool IsKeyPressed(int key_index, bool repeat=true)
Definition: imgui.cpp:2456
IMGUI_API void TextV(const char *fmt, va_list args)
Definition: imgui.cpp:3791
ImFontAtlas * Fonts
Definition: imgui.h:562
IMGUI_API void AddTriangleFilled(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, ImU32 col)
Definition: imgui.cpp:7108
ImVec2 WindowPadding
Definition: imgui.h:524
IMGUI_API void Value(const char *prefix, bool b)
Definition: imgui.cpp:6787
IMGUI_API float GetWindowWidth()
Definition: imgui.cpp:3484
ImVector()
Definition: imgui.h:96
IMGUI_API void PopFont()
Definition: imgui.cpp:3301
IMGUI_API ImVec2 GetItemBoxMax()
Definition: imgui.cpp:2533
void swap(ImVector< T > &rhs)
Definition: imgui.h:117
ImGuiStyleVar_
Definition: imgui.h:489
IMGUI_API ImFont()
Definition: imgui.cpp:7596
IMGUI_API void AddLine(const ImVec2 &a, const ImVec2 &b, ImU32 col)
Definition: imgui.cpp:6976
void Draw(const char *label="Filter (inc,-exc)", float width=-1.0f)
Definition: imgui.cpp:1344
void pop_back()
Definition: imgui.h:131
int CountGrep
Definition: imgui.h:673
IMGUI_API bool SliderInt(const char *label, int *v, int v_min, int v_max, const char *display_format="%.0f")
Definition: imgui.cpp:4878
IMGUI_API void PushItemWidth(float item_width)
Definition: imgui.cpp:3250
void * ImTextureID
Definition: imgui.h:38
IMGUI_API void AddInputCharacter(ImWchar c)
Definition: imgui.cpp:585
ImWchar FallbackChar
Definition: imgui.h:931
float U0
Definition: imgui.h:940
ImVector< char > Buf
Definition: imgui.h:686
ImGuiColorEditMode_
Definition: imgui.h:503
bool WantCaptureKeyboard
Definition: imgui.h:612
ImVector< Glyph > Glyphs
Definition: imgui.h:943
IMGUI_API const Glyph * FindGlyph(unsigned short c) const
Definition: imgui.cpp:7750
IMGUI_API bool TreeNode(const char *str_label_id)
Definition: imgui.cpp:4557
void(* ImeSetInputScreenPosFn)(int x, int y)
Definition: imgui.h:588
IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4 &col)
Definition: imgui.cpp:3334
int KeyMap[ImGuiKey_COUNT]
Definition: imgui.h:559
char InputBuf[256]
Definition: imgui.h:671
IMGUI_API void PushID(const char *str_id)
Definition: imgui.cpp:4569