8 #ifndef _LOADER_LOADER_TR1_H_
9 #define _LOADER_LOADER_TR1_H_
15 virtual int load(std::string f);
30 uint16_t startingMesh, uint32_t meshTree,
31 uint32_t numMeshTrees, std::vector<int32_t> meshTrees);
virtual void loadTextures()
virtual int load(std::string f)
virtual void loadAngleSet(BoneFrame *bf, BinaryReader &frame, uint16_t numMeshes, uint16_t startingMesh, uint32_t meshTree, uint32_t numMeshTrees, std::vector< int32_t > meshTrees)
virtual void loadRoomStaticMeshes(std::vector< StaticModel * > &staticModels)
virtual void loadSoundMap()
virtual void loadSoundSamples()
virtual void loadPalette()
virtual void loadBoxesOverlapsZones()
virtual int getPaletteIndex(uint16_t index)
virtual void loadRoomVertex(RoomVertexTR2 &vert)
virtual void loadRoomLights()