OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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#include <fstream>
#include <sstream>
#include "global.h"
#include "Camera.h"
#include "Log.h"
#include "Menu.h"
#include "StaticMesh.h"
#include "World.h"
#include "system/Font.h"
#include "system/Shader.h"
#include "system/Window.h"
#include "Render.h"
#include <glm/gtc/matrix_transform.hpp>
#include "imgui/imgui.h"
#include "stb/stb_image_write.h"
Go to the source code of this file.
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static const int | modeStringCount = 4 |
static const char * | modeStrings [modeStringCount] |
World Renderer.
Definition in file Render.cpp.
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static |
Definition at line 188 of file Render.cpp.
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static |
Definition at line 189 of file Render.cpp.