OpenRaider  0.1.4-dev
Open Source Tomb Raider Game Engine implementation
Variables
Render.cpp File Reference

World Renderer. More...

#include <fstream>
#include <sstream>
#include "global.h"
#include "Camera.h"
#include "Log.h"
#include "Menu.h"
#include "StaticMesh.h"
#include "World.h"
#include "system/Font.h"
#include "system/Shader.h"
#include "system/Window.h"
#include "Render.h"
#include <glm/gtc/matrix_transform.hpp>
#include "imgui/imgui.h"
#include "stb/stb_image_write.h"
Include dependency graph for Render.cpp:

Go to the source code of this file.

Variables

static const int modeStringCount = 4
 
static const char * modeStrings [modeStringCount]
 

Detailed Description

World Renderer.

Author
Mongoose
xythobuz

Definition in file Render.cpp.

Variable Documentation

const int modeStringCount = 4
static

Definition at line 188 of file Render.cpp.

const char* modeStrings[modeStringCount]
static
Initial value:
= {
"Splash", "Texture", "Wireframe", "Solid"
}

Definition at line 189 of file Render.cpp.