14 #include <glm/gtc/type_precision.hpp>
34 static void screenShot(
const char* filenameBase);
36 static void drawTexture(
float x,
float y,
float w,
float h, glm::vec4 color,
static void setMode(RenderMode m)
static void setDisplayViewFrustum(bool d)
static void drawTexture(float x, float y, float w, float h, glm::vec4 color, unsigned int texture, TextureStorage s)
static void buildRoomList(int room=-2, int budget=10)
static RenderMode getMode()
static void screenShot(const char *filenameBase)
static std::vector< Room * > roomList
static void clearRoomList()
static bool getDisplayViewFrustum()
static bool displayViewFrustum