OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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include
utils
pcx.h
Go to the documentation of this file.
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#ifndef _UTILS_PCX_H_
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#define _UTILS_PCX_H_
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#include "
TextureManager.h
"
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int
pcxCheck
(
const
char
* filename);
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int
pcxLoad
(
const
char
* filename,
unsigned
char
** image,
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unsigned
int
* width,
unsigned
int
* height,
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ColorMode
* mode,
unsigned
int
* bpp);
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#endif
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pcxLoad
int pcxLoad(const char *filename, unsigned char **image, unsigned int *width, unsigned int *height, ColorMode *mode, unsigned int *bpp)
Load a PCX image file into a buffer.
Definition:
pcx.cpp:69
TextureManager.h
Texture Registry.
ColorMode
ColorMode
Definition:
TextureManager.h:43
pcxCheck
int pcxCheck(const char *filename)
Check if a file is a valid PCX image.
Definition:
pcx.cpp:17
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