11 #include <glm/gtc/type_precision.hpp>
22 static void setSize(glm::i32vec2 s);
static SDL_Window * window
static void swapBuffers()
static void setMousegrab(bool g)
static bool getTextInput()
static bool getFullscreen()
static void setClipboard(const char *s)
static void setTextInput(bool t)
static SDL_GameController * controller
static void inputPositionCallback(int x, int y)
static void setFullscreen(bool f)
static glm::i32vec2 getSize()
static SDL_GLContext context
static bool getMousegrab()
static void setSize(glm::i32vec2 s)
static void eventHandling()
static const char * getClipboard()