OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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#include "global.h"
#include "Camera.h"
#include "Log.h"
#include "World.h"
#include "Entity.h"
#include <glm/gtc/matrix_transform.hpp>
Go to the source code of this file.
Macros | |
#define | CACHE_SPRITE 0 |
#define | CACHE_MESH 1 |
#define | CACHE_MODEL 2 |
Things in the World.
Definition in file Entity.cpp.
#define CACHE_SPRITE 0 |
Definition at line 16 of file Entity.cpp.
#define CACHE_MESH 1 |
Definition at line 17 of file Entity.cpp.
#define CACHE_MODEL 2 |
Definition at line 18 of file Entity.cpp.