18 bbox1->display(MVP, glm::vec3(1.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f));
19 bbox2->display(MVP, glm::vec3(1.0f, 0.0f, 1.0f), glm::vec3(0.0f, 0.0f, 1.0f));
static bool showBoundingBox
std::unique_ptr< BoundingBox > bbox1
std::unique_ptr< BoundingBox > bbox2
void display(glm::mat4 MVP, ShaderTexture *shaderTexture=nullptr)
void display(glm::mat4 MVP)
Mesh & getMesh(unsigned long index)