OpenRaider  0.1.4-dev
Open Source Tomb Raider Game Engine implementation
Macros
imconfig.h File Reference
#include "global.h"
#include <glm/vec2.hpp>
#include <glm/vec4.hpp>
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Macros

#define IM_ASSERT(_EXPR)   assert(_EXPR)
 
#define IMGUI_INCLUDE_IMGUI_USER_INL
 
#define IMGUI_INCLUDE_IMGUI_USER_H
 
#define IM_VEC2_CLASS_EXTRA
 
#define IM_VEC4_CLASS_EXTRA
 

Macro Definition Documentation

#define IM_ASSERT (   _EXPR)    assert(_EXPR)

Definition at line 16 of file imconfig.h.

#define IMGUI_INCLUDE_IMGUI_USER_INL

Definition at line 27 of file imconfig.h.

#define IMGUI_INCLUDE_IMGUI_USER_H

Definition at line 30 of file imconfig.h.

#define IM_VEC2_CLASS_EXTRA
Value:
ImVec2(const glm::vec2& f) { x = f.x; y = f.y; } \
operator glm::vec2() const { return glm::vec2(x, y); }
Definition: imgui.h:50
float x
Definition: imgui.h:52

Definition at line 34 of file imconfig.h.

#define IM_VEC4_CLASS_EXTRA
Value:
ImVec4(const glm::vec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
operator glm::vec4() const { return glm::vec4(x,y,z,w); }
float x
Definition: imgui.h:63
Definition: imgui.h:61

Definition at line 39 of file imconfig.h.