31 const std::vector<IndexedRectangle>& rectangles,
32 const std::vector<IndexedRectangle>& triangles);
OpenGL Shader Implementation.
std::vector< unsigned short > indicesBuff
RoomMesh(const std::vector< RoomVertexTR2 > &vertices, const std::vector< IndexedRectangle > &rectangles, const std::vector< IndexedRectangle > &triangles)
void display(glm::mat4 MVP)
std::vector< glm::vec3 > verticesBuff
std::vector< unsigned int > texturesBuff