15 Sprite(
int tile,
int x,
int y,
int width,
int height);
31 void display(glm::mat4 MVP,
int index);
OpenGL Shader Implementation.
Sprite(int tile, int x, int y, int width, int height)
void display(glm::mat4 MVP)
SpriteSequence(int objectID, int offset, int size)
void display(glm::mat4 MVP, int index)