OpenRaider  0.1.4-dev
Open Source Tomb Raider Game Engine implementation
Functions | Variables
main.cpp File Reference

Main Entry Point. More...

#include <iostream>
#include <memory>
#include "global.h"
#include "Camera.h"
#include "Log.h"
#include "Menu.h"
#include "Render.h"
#include "RunTime.h"
#include "SoundManager.h"
#include "TextureManager.h"
#include "UI.h"
#include "World.h"
#include "commander/commander.h"
#include "commands/Command.h"
#include "system/Font.h"
#include "system/Shader.h"
#include "system/Sound.h"
#include "system/Window.h"
#include "utils/time.h"
Include dependency graph for main.cpp:

Go to the source code of this file.

Functions

WorldgetWorld ()
 
int main (int argc, char *argv[])
 
void renderFrame ()
 

Variables

static std::string configFileToUse
 
static std::shared_ptr< WorldgWorld
 

Detailed Description

Main Entry Point.

Author
xythobuz

Definition in file main.cpp.

Function Documentation

World& getWorld ( )

Definition at line 32 of file main.cpp.

int main ( int  argc,
char *  argv[] 
)

Definition at line 36 of file main.cpp.

void renderFrame ( )

Definition at line 147 of file main.cpp.

Variable Documentation

std::string configFileToUse
static

Definition at line 29 of file main.cpp.

std::shared_ptr<World> gWorld
static

Definition at line 30 of file main.cpp.