OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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Main Entry Point. More...
#include <iostream>
#include <memory>
#include "global.h"
#include "Camera.h"
#include "Log.h"
#include "Menu.h"
#include "Render.h"
#include "RunTime.h"
#include "SoundManager.h"
#include "TextureManager.h"
#include "UI.h"
#include "World.h"
#include "commander/commander.h"
#include "commands/Command.h"
#include "system/Font.h"
#include "system/Shader.h"
#include "system/Sound.h"
#include "system/Window.h"
#include "utils/time.h"
Go to the source code of this file.
Functions | |
World & | getWorld () |
int | main (int argc, char *argv[]) |
void | renderFrame () |
Variables | |
static std::string | configFileToUse |
static std::shared_ptr< World > | gWorld |
Main Entry Point.
Definition in file main.cpp.