8 #ifndef _SOUNDMANAGER_H_
9 #define _SOUNDMANAGER_H_
59 static void listenAt(glm::vec3 pos, glm::vec3 at, glm::vec3 up);
static int getIndex(int index, float *volume=nullptr, SoundDetail **sd=nullptr)
static std::vector< int > sampleIndices
static std::vector< SoundDetail > soundDetails
static void listenAt(glm::vec3 pos, glm::vec3 at, glm::vec3 up)
SoundSource(glm::vec3 p, int i, int f)
static int prepareSources()
static void addSampleIndex(int index)
static void addSoundSource(glm::vec3 p, int id, int flags)
static std::vector< int > soundMap
static void addSoundMapEntry(int id)
SoundDetail(int s, float v)
static std::vector< SoundSource > soundSources
static int playSound(int index)
static void addSoundDetail(int sample, float volume)