OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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saveFileDialog() :
ImGuiFs::Dialog
screenShot() :
Render
Script() :
Script
scrollCallback() :
WindowGLFW
Sector() :
Sector
seek() :
BinaryFile
,
BinaryMemory
,
BinaryReader
set2DState() :
Shader
SetAllInt() :
ImGuiStorage
setAnimation() :
Entity
setAudioDir() :
RunTime
setBaseDir() :
RunTime
setClipboard() :
Window
,
WindowGLFW
,
WindowSDL
setDataDir() :
RunTime
setDefaultOffsets() :
FontTRLE
setDisplayViewFrustum() :
Render
setEnabled() :
Sound
,
SoundAL
SetFallbackChar() :
ImFont
SetFloat() :
ImGuiStorage
setFrame() :
Entity
setFullscreen() :
Window
,
WindowGLFW
,
WindowSDL
SetInt() :
ImGuiStorage
setKeyBinding() :
RunTime
setLara() :
Game
setMode() :
Render
setMousegrab() :
Window
,
WindowGLFW
,
WindowSDL
setPakDir() :
RunTime
setPalette() :
TextureManager
setPosition() :
Camera
setRoom() :
Camera
setRunning() :
RunTime
setSensitivityX() :
Camera
setSensitivityY() :
Camera
setShowBoundingBox() :
Room
,
StaticMesh
setShowEntityMeshes() :
Entity
setShowEntityModels() :
Entity
setShowEntitySprites() :
Entity
setShowFontBox() :
Font
setShowFPS() :
RunTime
setShowOverlay() :
Camera
setShowRoomGeometry() :
Room
setShowRoomModels() :
Room
setShowRoomSprites() :
Room
setSize() :
Camera
,
UI
,
Window
,
WindowGLFW
,
WindowSDL
setSource() :
SoundDetail
setSprite() :
Entity
SetTexID() :
ImFontAtlas
setTextInput() :
Window
,
WindowGLFW
,
WindowSDL
setUpdateViewFrustum() :
Camera
setVisible() :
Console
,
Menu
,
UI
SetVoidPtr() :
ImGuiStorage
setVolume() :
Sound
,
SoundAL
Shader() :
Shader
ShaderBuffer() :
ShaderBuffer
ShaderTexture() :
ShaderTexture
shutdown() :
Font
,
FontTRLE
,
FontTTF
,
Menu
,
Shader
,
Sound
,
SoundAL
,
TextureManager
,
UI
,
Window
,
WindowGLFW
,
WindowSDL
size() :
AnimationFrame
,
BoneFrame
,
ImGuiTextBuffer
,
ImVector< T >
,
Log
,
SkeletalModel
,
SpriteSequence
sizeCallback() :
WindowGLFW
sizeEntity() :
World
sizeMesh() :
World
sizePortals() :
Room
sizeRoom() :
World
sizeSkeletalModel() :
World
sizeSprite() :
World
sizeSpriteSequence() :
World
sizeStaticMesh() :
World
SkeletalModel() :
SkeletalModel
SoundDetail() :
SoundDetail
SoundSource() :
SoundSource
sourceAt() :
Sound
,
SoundAL
split() :
ImGuiTextFilter::TextRange
Sprite() :
Sprite
SpriteSequence() :
SpriteSequence
StaticMesh() :
StaticMesh
StaticModel() :
StaticModel
stop() :
Sound
,
SoundAL
,
SoundSource
stopAll() :
Sound
,
SoundAL
stringToActionEvent() :
CommandBind
stringToKeyboardButton() :
CommandBind
swap() :
ImVector< T >
swapBuffers() :
Window
,
WindowGLFW
,
WindowSDL
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