OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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ImColor() :
ImColor
ImDrawList() :
ImDrawList
ImFont() :
ImFont
ImFontAtlas() :
ImFontAtlas
ImGuiIO() :
ImGuiIO
ImGuiOnceUponAFrame() :
ImGuiOnceUponAFrame
ImGuiStyle() :
ImGuiStyle
ImGuiTextBuffer() :
ImGuiTextBuffer
ImGuiTextFilter() :
ImGuiTextFilter
ImVec2() :
ImVec2
ImVec4() :
ImVec4
ImVector() :
ImVector< T >
inBox() :
BoundingBox
inBoxPlane() :
BoundingBox
IndexedColoredRectangle() :
IndexedColoredRectangle
IndexedRectangle() :
IndexedRectangle
initialize() :
Font
,
FontMapTTF
,
FontTRLE
,
FontTTF
,
Menu
,
RunTime
,
Shader
,
Sound
,
SoundAL
,
TextureManager
,
UI
,
Window
,
WindowGLFW
,
WindowSDL
initializeSplash() :
TextureManager
inputPositionCallback() :
Window
,
WindowGLFW
,
WindowSDL
insert() :
ImVector< T >
InsertChars() :
ImGuiTextEditCallbackData
IsActive() :
ImGuiTextFilter
isblank() :
ImGuiTextFilter::TextRange
isLoaded() :
Game
IsLoaded() :
ImFont
isPlaying() :
SoundSource
isRunning() :
RunTime
isVisible() :
Console
,
Menu
,
UI
isWall() :
Room
,
Sector
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