OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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Here is a list of all class members with links to the classes they belong to:
- r -
rate :
AnimationFrame
read() :
BinaryFile
,
BinaryMemory
,
BinaryReader
,
stbi_io_callbacks
read16() :
BinaryReader
read32() :
BinaryReader
read64() :
BinaryReader
read8() :
BinaryReader
readFloat() :
BinaryReader
readFolderItems() :
Folder
readScriptPackage() :
Script
readStringPackage() :
Script
readU16() :
BinaryReader
readU32() :
BinaryReader
readU64() :
BinaryReader
readU8() :
BinaryReader
redo_char_point :
StbUndoState
redo_point :
StbUndoState
RefFrame :
ImGuiOnceUponAFrame
registerScriptHandler() :
Script
RenderCustomTexData() :
ImFontAtlas
RenderDrawListsFn :
ImGuiIO
renderImGui() :
UI
RenderText() :
ImFont
required_arg :
command_option_t
reserve() :
ImVector< T >
ReserveVertices() :
ImDrawList
reset() :
Camera
resize() :
ImVector< T >
room :
Camera
,
Entity
Room() :
Room
roomIndex :
Room
roomList :
Render
RoomMesh() :
RoomMesh
RoomSprite() :
RoomSprite
rot :
BoneTag
,
Camera
,
Entity
rotationDeltaX :
Camera
rotationDeltaY :
Camera
rotSpeed :
Camera
runScript() :
Script
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1.8.9.1