OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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Here is a list of all class members with links to the classes they belong to:
- m -
mapFolder :
Menu
maps :
FontTTF
max :
BinaryMemory
MemAllocFn :
ImGuiIO
MemFreeFn :
ImGuiIO
mEntities :
World
mesh :
BoneTag
Mesh() :
Mesh
mesh :
Room
,
StaticMesh
metaKeyIsActive :
UI
mFontInit :
FontTRLE
mFontTexture :
FontTRLE
mLara :
Game
mLoaded :
Game
mMeshes :
World
mModels :
World
modAlt :
WindowGLFW
modControl :
WindowGLFW
mode :
Render
model :
Room
,
StaticModel
models :
Room
modShift :
WindowGLFW
modSuper :
WindowGLFW
motionEvents :
UI
MouseClicked :
ImGuiIO
MouseClickedPos :
ImGuiIO
MouseClickedTime :
ImGuiIO
MouseDelta :
ImGuiIO
MouseDoubleClicked :
ImGuiIO
MouseDoubleClickMaxDist :
ImGuiIO
MouseDoubleClickTime :
ImGuiIO
MouseDown :
ImGuiIO
MouseDownOwned :
ImGuiIO
MouseDownTime :
ImGuiIO
MouseDrawCursor :
ImGuiIO
mousegrab :
WindowGLFW
,
WindowSDL
MousePos :
ImGuiIO
MousePosPrev :
ImGuiIO
MouseWheel :
ImGuiIO
movingFaster :
Camera
mRooms :
World
mSprites :
World
mSpriteSequences :
World
mStaticMeshes :
World
mTextureIdsGame :
TextureManager
mTextureIdsSystem :
TextureManager
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1.8.9.1