OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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- c -
cache :
Entity
,
StaticModel
cacheType :
Entity
Capacity :
ImVector< T >
cb :
command_option_t
ceiling :
Sector
char_storage :
StbUndoRecord
chardata_for_range :
stbtt_pack_range
charInfo :
FontMapTTF
ChildWindowRounding :
ImGuiStyle
clickEvents :
UI
clip_rect :
ImDrawCmd
clip_rect_stack :
ImDrawList
Codepoint :
ImFont::Glyph
col :
ImDrawVert
colorPalette :
TextureManager
Colors :
ImGuiStyle
colors :
Mesh
colorsBuff :
Mesh
colorShader :
Shader
colorShaderFragment :
Shader
colorShaderVertex :
Shader
ColumnsMinSpacing :
ImGuiStyle
commands :
Command
,
ImDrawList
ContainerAtlas :
ImFont
context :
WindowSDL
controller :
WindowSDL
corner :
BoundingBox
CountGrep :
ImGuiTextFilter
created :
ShaderBuffer
cursor :
STB_TexteditState
cursor_at_end_of_line :
STB_TexteditState
CursorPos :
ImGuiTextEditCallbackData
cutsceneFilenames :
Script
cx :
stbtt_vertex
cy :
stbtt_vertex
cypherCode :
Script
Generated by
1.8.9.1