OpenRaider  0.1.4-dev
Open Source Tomb Raider Game Engine implementation
RunTime Member List

This is the complete list of members for RunTime, including all inherited members.

audioDirRunTimeprivatestatic
baseDirRunTimeprivatestatic
dataDirRunTimeprivatestatic
display()RunTimestatic
fpsRunTimeprivatestatic
frameCountRunTimeprivatestatic
frameCount2RunTimeprivatestatic
frameTimeSumRunTimeprivatestatic
frameTimeSum2RunTimeprivatestatic
gameIsRunningRunTimeprivatestatic
getAudioDir()RunTimeinlinestatic
getBaseDir()RunTimeinlinestatic
getDataDir()RunTimeinlinestatic
getFPS()RunTimeinlinestatic
getHistoryFPS()RunTimeinlinestatic
getKeyBinding(ActionEvents event)RunTimestatic
getLastFrameTime()RunTimeinlinestatic
getPakDir()RunTimeinlinestatic
getShowFPS()RunTimeinlinestatic
historyRunTimeprivatestatic
initialize()RunTimestatic
isRunning()RunTimeinlinestatic
keyBindingsRunTimeprivatestatic
lastFrameTimeRunTimeprivatestatic
lastTimeRunTimeprivatestatic
pakDirRunTimeprivatestatic
setAudioDir(std::string dir)RunTimeinlinestatic
setBaseDir(std::string dir)RunTimeinlinestatic
setDataDir(std::string dir)RunTimeinlinestatic
setKeyBinding(ActionEvents event, KeyboardButton button)RunTimestatic
setPakDir(std::string dir)RunTimeinlinestatic
setRunning(bool run)RunTimeinlinestatic
setShowFPS(bool f)RunTimeinlinestatic
showFPSRunTimeprivatestatic
updateFPS()RunTimestatic