OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
|
This is the complete list of members for Entity, including all inherited members.
animation | Entity | private |
cache | Entity | private |
cacheType | Entity | private |
display(glm::mat4 VP) | Entity | |
Entity(int i, int r, glm::vec3 po, glm::vec3 ro) | Entity | inline |
frame | Entity | private |
getAnimation() | Entity | inline |
getFrame() | Entity | inline |
getID() | Entity | inline |
getPosition() | Entity | inline |
getRoom() | Entity | inline |
getRotation() | Entity | inline |
getShowEntityMeshes() | Entity | inlinestatic |
getShowEntityModels() | Entity | inlinestatic |
getShowEntitySprites() | Entity | inlinestatic |
getSprite() | Entity | inline |
id | Entity | private |
pos | Entity | private |
room | Entity | private |
rot | Entity | private |
setAnimation(int i) | Entity | inline |
setFrame(int i) | Entity | inline |
setShowEntityMeshes(bool s) | Entity | inlinestatic |
setShowEntityModels(bool s) | Entity | inlinestatic |
setShowEntitySprites(bool s) | Entity | inlinestatic |
setSprite(int i) | Entity | inline |
showEntityMeshes | Entity | privatestatic |
showEntityModels | Entity | privatestatic |
showEntitySprites | Entity | privatestatic |
sprite | Entity | private |