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OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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This is the complete list of members for Entity, including all inherited members.
| animation | Entity | private |
| cache | Entity | private |
| cacheType | Entity | private |
| display(glm::mat4 VP) | Entity | |
| Entity(int i, int r, glm::vec3 po, glm::vec3 ro) | Entity | inline |
| frame | Entity | private |
| getAnimation() | Entity | inline |
| getFrame() | Entity | inline |
| getID() | Entity | inline |
| getPosition() | Entity | inline |
| getRoom() | Entity | inline |
| getRotation() | Entity | inline |
| getShowEntityMeshes() | Entity | inlinestatic |
| getShowEntityModels() | Entity | inlinestatic |
| getShowEntitySprites() | Entity | inlinestatic |
| getSprite() | Entity | inline |
| id | Entity | private |
| pos | Entity | private |
| room | Entity | private |
| rot | Entity | private |
| setAnimation(int i) | Entity | inline |
| setFrame(int i) | Entity | inline |
| setShowEntityMeshes(bool s) | Entity | inlinestatic |
| setShowEntityModels(bool s) | Entity | inlinestatic |
| setShowEntitySprites(bool s) | Entity | inlinestatic |
| setSprite(int i) | Entity | inline |
| showEntityMeshes | Entity | privatestatic |
| showEntityModels | Entity | privatestatic |
| showEntitySprites | Entity | privatestatic |
| sprite | Entity | private |
1.8.9.1